[WIP]Savage Wasteland 2.0

Post » Sat Nov 06, 2010 4:48 am

It would be nice if you could separate the Bobblehead and skill books option. I don't mind your approach for the Bobbleheads, but I don't like the idea of there being a chance of losing out on the skillbooks. I want there to always be the same number in the game as there are now, they'll just end up in random locations.


Whereas I LOVE the skill book idea :laugh: I think it's an absolutely fabulous idea that the skillbook locations would be uncertain and that the books could possibly be lost to the character; as well as the bobbles. So, ya, maybe it should be separate.
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Shae Munro
 
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Post » Fri Nov 05, 2010 8:59 pm

Right now I have, in the menu system I'm putting together, catagories for Ammo, Drink, Explosives, Food, Guns, Meds and Melee, each of these has an option to change the rarity and each has the option to turn off the Unfound Loot feature. I'll experiment with the scripting for Bobblehead and Skill Books, the first step is to see if it even works, then I'll see how it could be adjusted and disabled. That won't be for a while so I'll finishup the next release for Unfound Loot then turn my attention back to Maniacs.
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Dalley hussain
 
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Post » Sat Nov 06, 2010 7:35 am

Right now I have, in the menu system I'm putting together, catagories for Ammo, Drink, Explosives, Food, Guns, Meds and Melee, each of these has an option to change the rarity and each has the option to turn off the Unfound Loot feature.


What about crafted weapon components?
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-__^
 
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Post » Sat Nov 06, 2010 6:59 am

Those will be along in the next version.
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Amy Siebenhaar
 
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Post » Sat Nov 06, 2010 7:05 am

Post limit.
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Dewayne Quattlebaum
 
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