Anyway, a game that I really consider "high quality", and that made me really think that the devs had thought about and worked out "all those little things", is Red Dead Redemption, yea it's basically GTA in the Western and it's not a RPG, but it was far from just a western shooter.
What I wish this new game engine allows for Skyrim is animations keeping the same high quality as in Red dead, both for the player character and the NPCs, the death animations were superb, even better than in the COD games IMO, if you'd fall down a steep hill your character would roll up to a ball trying to protect himself, he moved differently weather he was walking uphill or downhill or in stairs etc, there were a lot of variations in the animations and it really added to the game, it felt very "smooth". There were also so many other things and small details I liked, if it rained and you looked up the screen would get dotted with water, if you killed an animal and took the fur/pelt there was a great in real time cutscene of the player squatting over the animal skinning it, with blood splatter, and then the animal was left without a skin, if people burned they'd get replaced temporarily with a "scorched" texture no matter what you were wearing, you coud tie ppl up, carry them, cut them lose again, throw a axe that stuck in their legs, area located damage, shoot a guy in both knees and he couldnt walk, shoot one he limped etc. The mount moved great, you could get up on it from different positions, if you held an axe and looked down while riding your horse you could just bury the axe in the horses head and it'd die and you'd crash(yea why would you do that, but hey you could) You could get drunk and the animation was hilarious. etc etc.
I realize that you cant have "everything" in a big complex game like an elderscrolls game it'd take forever to make "perfect", but the developers for red dead reallly took their time to polish and add all these small things that similair games never bother with, and I think it really added to the game, my first thought was that "they should just take this game engine and make their own fantasy RPG", they could just have expanded some areas and it'd would have been a real rpg, there already were leveling in the activities and it had main and subquests(aswell as randomly generated ones).
Fallout 3 basically used the same game engine as Oblivion so I didnt expect it to be that more advanced, still it was a great improvement, I especially liked that there were mutilation and that you could blow up entire bodies and still loot them, maybe not as relevant in Skyrim but I'm sure it'd make explosive spells a lot more fun and realistic, and dismemberment is actually expected when using axes and heavy claymores or sharp katanas, it really needs to be in.
I feel that I will get flamed somehow, but this is all whishful thinking and I just hope that some stuff from these more recent games will influenced the devs that hopefully played them, and that Skyrim will have the same "high quality" in more than just the old traditional areas, it'd really make the game potentially the best one ever made as I see it.
Who knows what the new ceation engine allows, hopefully it'll be a lot easier to work with, I mean game embryo didnt even allow climbing ladders.
I know Skyrim will be great nonetheless and I'll play it more than any other game most likely, and I hope that Red Dead has been played by someone because I know we'll have Mage duels in the streets, not the most important feature from red dead imo(the dueling) but it was fun and cool an hopefully that's where they got it from.