Oblivion is made so that all events pretty much happen when the player is there to watch them. this functionality i'm requesting runs contrary to that behavior.
i know there is an easy enough way to hard code it so that one NPC simply wins and the other loses. i don't want that.
i know there is a way to randomly chose which NPC wins. i don't want that either.
i would like it so the two NPCs are wandering around in remote cells in real time (that is, remote from the player), they run into each other, fight it out, and the victor leaves.
the point here is to create faction battles, and then have the player stumble upon victims from time to time. and i don't want it simulated. i want persistent NPCs who run into each other and fight it out while the player is no where near them.