I don't know of a way to control it directly, but in case it's helpful: the global setting Timescale affects it, so in theory you could temporarily change the Timescale to a smaller number right before fast-travel, and then back to what it was when you're done.
That would be a good workaround if I can't find a direct way to change it.
Is there a way I can tell when the player has started or finished Fast Travel?