oh yeah! That makes sense! Thanks I will check this.
But I did get it working with the following scripts:
scriptname aadpJailGateControl
begin onactivate player
if getlocked == 0
lock
else
unlock
endif
activate
end
However it "INSTANT" closes the door (no animation is seen of the door closing.)
Hey SpookyFX.com,
From reading the below link, I think "Intelligence" stat is what controls creatures to be able to open doors:
http://cs.elderscrolls.com/constwiki/index.php/Stats_Tab_-_Creatures
So your zombie's Intelligence might be too high. Try making your zombie "dumber".
Koniption