What mod caused this problem?

Post » Thu Nov 11, 2010 2:56 pm

Well, I just deleted, uninstalled and reinstalled F:NV and am waiting on steam to finish downloading the bloody patch at a blazing 112.1k/sec (gotta love Christmas night...everyones online).

Reason? My character models and animations were fubared beyond belief.

-Start a new game...look DOWN when you get control of the camera, and realize you are like 3 to 5 feet ABOVE the Doc's head level.

-Go to sit on the doc's couch to answer his questions...hit outside camera view and realize you are sitting half a foot UP, and 4 feet FORWARD of the couch.

-Weapons and body parts randomly intrude on first person camera while running around.
-Weapons, especially in stealth, bounce around the screen erratically and sometimes vanish. Iron sights mode USUALLY brings them back into view, but the process starts over again!

Cut to running the game with all mods unchecked: Everything working *NORMALLY* except the bouncing weapons ( I hear this is a F:NV issue, not a mod issue perhaps?)

Just assume that any mod that MIGHT have caused this...I probably had installed...and name them off and why you think they cause it, and I'll contact the author's and see if I can help them stomp some bugs :)

Here is my load list

(click on spoiler)

Spoiler
FalloutNV.esm
MercenaryPack.esm
Ambient Temperature.esm
CFWNV.esm
Inventory Access.esm
IWS-Core.esm
More Perks.esm
Weapon Mod Expansion.esm
FOOK - New Vegas.ESM
TravelingMerchantFix.esp
DarNifiedUINV.esp
HUD Extended.esp
HUD Extended - Ambient Temperature.esp
NewVegasBounties.esp
UHNV.esp
markers.esp
FOOK - New Vegas.esp
XFO - 5da - Skills - Sneak - mild.esp
XFO - 6e - Pacing - Vanilla (JUST No Cap).esp
XFO - 8b - Speed Increases.esp
XFO - 8c - Karma Rebalance.esp
XFO - 8d - Gore Changes.esp
More Perks Update.esp
xatmosSkillPerks.esp
Better Tag Skills.esp
DK_BulletTime_NV.esp
WMR_WME_S.esp
QS_Blackwolf_NV_Backpackmod.esp
Eyepatch.esp
Powered Power Armor.esp
Ambient Temperature - PPA.esp
Realistic_Repair_NV.esp
Light Step ED-E.esp
UnlimitedCompanions.esp
aaaJNFSniperZooming.esp
noautoaim.esp
FONV - Real Time Lockpicking and Hacking.esp
Jump Fall Fixer.esp
Fellout.esp
ColdTurkey.esp
UsableCigarettes neunen Ver for New Vegas.esp
PotG_Cowpoke_Pack.esp
Bashed Patch, 0.esp

Total active plugins: 43
Total plugins: 54

User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Thu Nov 11, 2010 8:53 am

Maybe its a bad ini settng or the real time lockpicking mod. I had animation issues with FONV - Real Time Lockpicking and Hacking. It cut them short. Lets say I was going to drink from a valve, I'd only lean over 1/4 of the way and drank till it reached 0 in the thirst meter instantly.
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Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Thu Nov 11, 2010 11:16 am

Maybe its a bad ini settng or the real time lockpicking mod. I had animation issues with FONV - Real Time Lockpicking and Hacking. It cut them short. Lets say I was going to drink from a valve, I'd only lean over 1/4 of the way and drank till it reached 0 in the thirst meter instantly.



There were two mods causing this, turns out: A bad version of no auto aim (use the one that has the most endorsemants instead!) and the lockpicking mod you mentioned. I've removed them both for the moment.

Anyone know why the combination of WME/FOOK and Classic Fallout Weapons would cause a bug report window to show up during patch rebuilding in Wrye Flash? Game seems to play ok, but its reporting about something needing at least 16 variables or something.
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Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Thu Nov 11, 2010 3:20 pm

There were two mods causing this, turns out: A bad version of no auto aim (use the one that has the most endorsemants instead!) and the lockpicking mod you mentioned. I've removed them both for the moment.

Anyone know why the combination of WME/FOOK and Classic Fallout Weapons would cause a bug report window to show up during patch rebuilding in Wrye Flash? Game seems to play ok, but its reporting about something needing at least 16 variables or something.



Poor mod design--authors need to fix their mods.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Thu Nov 11, 2010 5:56 am

Hey Elanthil, which Auto aim do you use now?

Because the one with the most endorsemants is no auto aim.
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Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Thu Nov 11, 2010 9:39 am

Ultimate No Auto Aim mod is also called "noautoaim.esp"
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Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Thu Nov 11, 2010 11:24 am

No auto aim.

:)
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Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am


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