Non-Combat Oriented Characters

Post » Mon Nov 15, 2010 3:43 am

Hi (again) guys. Yet another character thread from me! (Come on, we lost Zak to Mortal Kombat, so who else is gonna post these threads? :P)

I'm quite taken with non-combat oriented characters. An Alchemist (using Glargg's suggestions), Helena and now I long for another. However, it's taken me simply ages to come up with the idea for an Archeologist or a Scholar.

I was thinking an Altmer Archeologist, delving into Ayleid ruins to obtain statues and welkynd/varla stones. The Scholar would be similar, but they'd also collect books.

Anyone else got any ideas for characters in a similar vein? Well, in any vein really, as long as they're not all powerful uber warriors (preferably magic based, but I'm open to others).

For that matter, does anyone else play characters similar to this? I find it to be incredibly rewarding, and I get far more in depth with my roleplaying for some reason. Perhaps because I identify more with someone who's not killing everything in sight. I don't know.

If there's enough of us, perhaps this could end up being a discussion thread, but I'm unsure if many people do.
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Kelly Osbourne Kelly
 
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Post » Mon Nov 15, 2010 4:19 am

^The Altmer Archeologist sounds interesting. Personally, I would wind up going into fight mode a little too often (I can't help it) if I were trying to play such a character as non-confrontational. Like I said, I can't help myself. I go into an Ayleid ruin, I see enemies, I want to destroy them! :shrug: :toughninja:

I've had two "non-combat" characters so far, both of them theives, although both of them have had to resort to fighting when backed into a corner. Vanilla Oblivion has lots and lots of places for a theif to explore :) which makes for plenty of longevity with these characters. I can literally play Oblivion as a theif, and never explore a fort or ruin, but still have plenty of gaming to finish: quest-driven and spontaneous non-quests.

If vanilla had a richer wilderness from Level 1 (packed with racoons, actual birds, beavers, and other animals other than deer, rats, and wolves) I would have started a Ranger-type character long ago. I'm hoping Skyrim provides such a wilderness, so I can play a druid or ranger Wood Elf who merely lives in the forest, hunting when he or she needs to, and merely avoids the enemies as best to his/her ability.
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GPMG
 
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Post » Mon Nov 15, 2010 4:52 am

Hi (again) guys. Yet another character thread from me! (Come on, we lost Zak to Mortal Kombat, so who else is gonna post these threads? :P)

I'm quite taken with non-combat oriented characters. An Alchemist (using Glargg's suggestions), Helena and now I long for another. However, it's taken me simply ages to come up with the idea for an Archeologist or a Scholar.

I was thinking an Altmer Archeologist, delving into Ayleid ruins to obtain statues and welkynd/varla stones. The Scholar would be similar, but they'd also collect books.

Anyone else got any ideas for characters in a similar vein? Well, in any vein really, as long as they're not all powerful uber warriors (preferably magic based, but I'm open to others).

For that matter, does anyone else play characters similar to this? I find it to be incredibly rewarding, and I get far more in depth with my roleplaying for some reason. Perhaps because I identify more with someone who's not killing everything in sight. I don't know.

If there's enough of us, perhaps this could end up being a discussion thread, but I'm unsure if many people do.

If I would make a Archeologist I would do it for The Aylied Steps

The other character thats good for trying is the non-standard thief with a simple rule of not killing anyone or anything ( slip into the dungeon undetected and steal whatever you find from the baddies ) and the run out ahaha
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helliehexx
 
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Post » Sun Nov 14, 2010 8:32 pm

I had a character almost exactly like that in Morrowind. He was an Altmer scholar of all things Dwemeris.

I also have http://i52.tinypic.com/33u9yd2.jpg, a Bosmer who had no particular skill in combat and was far more a scholar, but, nonetheless, went around in heavy armor with a sword trying to kill things. She relied mostly on Conjured creatures and would almost never fight without one. She would sneak around all the time, despite being in heavy armor and frequently getting discovered, as she was quite a coward and would often run away from a fight. I originally intended for her to go around and collect all the various books around Cyrodiil, but quickly got bored with that and didn't feel comfortable making her steal so frequently, so she went off on her own path which lead her to discovering the Ayleid Statues and she quickly became focused in Ayleid things. In time, http://i53.tinypic.com/dbrvvk.jpg

I think Conjuration is really your saving grace when it comes to non-combat characters. You might also invest in Illusion for Paralyze and Invisibility spells.
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Eve Booker
 
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Post » Sun Nov 14, 2010 7:27 pm

I've been working on a Diplomat style character for a while. I've kind of built it around having some skills that allow them to be diplomatic and talk their way out of problems while having a few other skills to allow them to sneak around and gather 'dirt' on people to use later. I was thinking that this would appeal more to an Imperial then any other race although it could work quite well for an Altmer aswell. I'm not to sure on what sign you would use but there could be many that would work with it.

If your interested more in the build it is:

Illusion
Mercentile
Speachcraft
Sneak
Sercuity
Mysticism

You can feel free to take what ever skill you want as the 7th. I've experimented using Hand to Hand or even taking Alchemy to allow for some useful potions incase of combat. This character is mainly built around not wanting to kill anyone so would normally sneak around doing all of the quests that you wish to do, prehaps an ideal character for the theives guild.
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butterfly
 
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Post » Mon Nov 15, 2010 9:27 am

While Buffy is very much a combat character, she really has quite a few limitations that may be relevant here.

Her means of direct damage are her bow and an on-touch absorb health spell (for underwater combat). Specifically she won't fight with blade, blunt, fists, staff, fire, ice, shock. She does use illusion extensively to help coax foes to kill each other. She also uses conjuration a fair amount.

Although she can strike like a dragon, she can also crumple like a butterfly. That is due, in part, to being totally unable to raise her endurance or strength above her base values of 30. She also dresses for fashion instead of defense, so her armor rating is usually about. . . 6. These might be typical combat outfits for her:
http://i668.photobucket.com/albums/vv43/Acadian6/ScreenShot4412.jpg (The color matches her eyes, you see)
http://i668.photobucket.com/albums/vv43/Acadian6/Cho%20Bk%201/ScreenShot718.jpg (The hunting knife is only for cutting her arrows from victims or field dressing game)

She often avoids combat via several techniques:
-Stealth, sometimes augmented by invisibility.
-Enough detect life equipment to see foes long before they know she's there.
-She rides a very fast horse that can outrun anything she encounters. http://i668.photobucket.com/albums/vv43/Acadian6/Cho%20Bk%201/ScreenShot811.jpg
-Natural forest predators, including spriggans, are not hostile to her or her mare. They recognize Buffy as a fellow forest predator. http://i668.photobucket.com/albums/vv43/Acadian6/ScreenShot726.jpg

When fighting with allies, she is terrified of killing them via an errant arrow, so she often shoulders her bow and scrambles around trying to support her allies by healing them as they fight. Since she can only heal others by laying on of hands (on touch), this can get rather dangerous for her as well. In fact it is quite comical to see her dancing around behind a steel-clad legion soldier trying to heal him as he takes down a bandit or will-o-the-wisp or minotaur.
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Dawn Farrell
 
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Post » Mon Nov 15, 2010 4:39 am

I have three more or less non-combative characters.

The first is Maelyn. She's a Dunmer Courtesan, inspired by a similar character posted here (I wish I could remember whose it was, so I could give due credit). As the class name sort of implies, she's something akin to the default Agent, though with a feminine twist. She uses her.... erm..... assets to aid her in making her way through the world. She relies on a fair bit of illusion - mostly charm and the rest. If, for instance, she encounters a bandit on the road, she'll cast charm on him and keep going, leaving him flustered behind her. If he insists on following her, she'll look for the nearest soldier or guard to handle him for her. If she's faced by more than one opponent, she'll command one of them, or, if possible, frenzy all of them (she hasn't yet learned any invisbility effects, so that's a bit of a gamble) and let them duke it out amongst themselves. She's not fully non-combative though - if all else fails, she'll grudgingly whip out some good ol' destruction magic, but she simply finds that to be too messy and does pretty much everything she can to avoid it.

The second is Clive. He's a dissipated, middle-aged, alcoholic Imperial assassin. He was once wealthy (certainly inherited wealth) but fell on hard times (probably just wasted his fortune). He's arrogant and haughty and refuses to degrade himself by doing anything that resembles work. But since he found he had to support himself somehow, he turned to assassination. It worked well for him - he really has pretty much no concern at all for other people, other than to manipulate them to his gain, and killing them doesn't bother him in the least. And since his targets are generally approached unaware, he's free to engage them in a manner that suits his own aversion to work - he conjures some sort of creature, makes himself invisible and simply watches from safety as the creature destroys his opponent. He also relies a bit on command and/or frenzy, but not as much as Maelyn. He'd rather watch a fearsome creature tear apart his opponents than simply watch them kill each other. And his assassination targets are often alone.

The third is Jeff. He's entirely the result of a random face gen. I was working on a male Breton and came up with a face that was just the personification of the young, naive, idealistic pacifist, so I created him right there on the spot. He's a pure pacifist - he simply can't kill or even believe himself to be in any way responsible for a death. He's the kind who'd cry over finding the body of a rat by the side of the road. (In fact, when he finds such a body, he "buries" it. Since the game doesn't allow that entirely, he drags it off (feeling guilty over the fact that it's bumping along the ground) to a secluded spot and arranges it in a dignified position, then tearfully says a few words over it). He can't even use most of the illusion effects or any conjuration, since commanding things or summoning things still makes him responsible, if only indirectly, for a death. And he's virtually unplayable. The first obstacle he ran into was upon leaving the Imperial City, when he met Aelwin Merowald along the road through Weye. He really feels badly for the kindly old dude and really wants to help him, but he can't even bring himself to kill, or be in any way responsible for the death of, a slaughterfish, and just hasn't found any other way to get their scales. I finally just gave that up and went on with him toward Chorrol. He got past the highwayman by simply paying him, and made it safely to Chorrol, but quickly ran into Valus Odiil, who wants him to help his sons fight off the creatures that are attacking their farm. Again he found himself faced with a kindly old dude that he really wanted to help, but this one explicitly wants him to help kill things, and he simply can't do it. At all. And that's it for Jeff - I really like the concept of the character, but I just don't think he's playable.

I love the idea of an archeologist/explorer. Claudia played that role for a while, after first spending some time as a thief, then falling into the KotN quest (Claudia's a bit flighty, which is in part a reflection of the fact that she was my first female character and thus my first real roleplaying character, but has now become part of her personality). However, she's extraordinarily gifted as a fighter, so she never gave that up. It was fun exploring Ayleid ruins with her, but it made me think that it would be nice to do the same thing with a non-combat character and that's on my (ever-growing) list of things to try in the game.

I'd think it would require some combination of stealth, illusion and conjuration, and possibly a good bit of straightforward running away. I'm sort of thinking a character who doesn't fight not because s/he's averse to violence, but more because s/he's sort of baffled by it. I see a scholarly character focusing on the things in which s/he is interested and sort of being vaguely aware of the rest of it, but not willing to give it his/her full attention. So I tend either toward a character who travels with a companion or who relies heavily on conjuration. S/he would maybe sort of vaguely wave toward enemies and sigh and say, "Could you handle that please? I'm busy here." I haven't yet put it together though - I've been distracted by other characters and am currently struggling to get my ever-more-modded Oblivion stable. But that's a different subject altogether.... :confused:
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James Potter
 
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Post » Mon Nov 15, 2010 5:35 am

I'm leaning towards an Altmer Apprentice Scholar of the Ayleids. I'm thinking as a class maybe "Illusion, Conjuration, Mysticism and Speechcraft". She'll have to learn to sneak, I guess, but I don't intend for her to start out with a bonus to it. She's a Scholar after all.

Fantastic advice guys, some of it's given me ideas for my other characters :P

I'd love to play a Thief, as I've never gotten far with a stealth character, but I always get stuck for things to do. For example, my last Thief got into the Thieves Guild first time in the IC (stealing breakfast). Then she realised she needed to get to Bruma to use Ongar as a Fence....so she stole a set of fur armour, an iron claymore and was off.
Now, perhaps that could be seen as an interesting RP approach. But to me, a 17 year old Breton girl can't really weild a claymore all that well.

If Thief players out there have any suggestions, I'd love to hear them.
For that matter, ANY suggestions would be great.
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Stacyia
 
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Post » Sun Nov 14, 2010 7:00 pm

If you make an Archeologist, it'd be a sin not to play "The Lost Spires".

Archeologist Guild rulez.
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xxLindsAffec
 
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Post » Sun Nov 14, 2010 9:28 pm

If you make an Archeologist, it'd be a sin not to play "The Lost Spires".

Archeologist Guild rulez.


Xbox :sadvaultboy:

She'd get up to her own quests, anyway. Well, probably have her nose buried in a book, or be sneaking through Ayleid ruins.
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Manuela Ribeiro Pereira
 
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Post » Sun Nov 14, 2010 7:44 pm

but this one explicitly wants him to help kill things, and he simply can't do it. At all. And that's it for Jeff - I really like the concept of the character, but I just don't think he's playable.


Depends on what you mean by playable. It's certainly a challenge.

Paxelle is a Level 7 mage, with a fame of 18 and zero kills (to either animals or people.) She has gotten as far as "The Path of Dawn" in the Main Quest, and has closed three Oblivion gates. She is an Evoker in the Mages Guild, having successfully entered the Arcane University, and acquired her staff. She is at Journeyman level in Illusion, and relies heavily on Invisibility, Calm, Paralyze, and the assistance of the guards, who would rather be the ones to deal with lawbreakers anyway. :)

You'd be surprised what you can get out of peoples' pockets when they are paralyzed. Like keys and stuff. Just sayin'... :)
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kitten maciver
 
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Post » Sun Nov 14, 2010 9:36 pm

Xbox :sadvaultboy:


Ufff.....sorry to say, but you miss http://www.lostspires.com/. Well, you can always look at this http://www.youtube.com/watch?v=ItMSYQuzmzI to enjoy it a bit, and maybe extract some ideas for your RP (or inspiration to buy a nice PC :D).
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hannah sillery
 
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Post » Mon Nov 15, 2010 2:30 am

Depends on what you mean by playable. It's certainly a challenge.

Paxelle is a Level 7 mage, with a fame of 18 and zero kills (to either animals or people.) She has gotten as far as "The Path of Dawn" in the Main Quest, and has closed three Oblivion gates. She is an Evoker in the Mages Guild, having successfully entered the Arcane University, and acquired her staff. She is at Journeyman level in Illusion, and relies heavily on Invisibility, Calm, Paralyze, and the assistance of the guards, who would rather be the ones to deal with lawbreakers anyway. :)

You'd be surprised what you can get out of peoples' pockets when they are paralyzed. Like keys and stuff. Just sayin'... :)

To Jeff, conjuring a creature and letting it kill something is the same as killing it himself. Casting a command or frenzy spell and getting one creature to kill another is the same as killing it himself. He couldn't even lead something that was pursuing him to a guard or a soldier, because he'd know that they were just going to kill it, and he can't have that on his conscience. He not only can't kill directly - he can't be in any way responsible for a death. That's just the way he sees it.

I tend to think he's unplayable, but I like the character anyway, so I imagine I'll keep him around one of the cities. Have him hang out with Thamriel or Trenus Duronius or something.....

@Count Lauriel, re: thieves....

I've only played a couple of purpose-built thieves. Most of my thieves just sort of fall into it, and often, by that point, have enough combat skill to handle themselves if they really need to, though they mostly try to avoid it. They generally carry daggers, shortswords or war axes and might make use of some magic. I rarely equip a thief with a bow, just because it doesn't really make sense to me. The way I see it, their goal is to get in and out without leaving a trace, and a corpse is certainly a trace. If they absolutely have to kill, then so be it, but the point at which they absolutely have to kill is when they get detected and can't get away, and by then they're too close to be able to make use of a bow anyway. So they just stick with a small and light weapon, maybe a bit of magic, and a lot of sneaking.

Overland, they mostly rely on running away. Had I been playing the character you mentioned, she probably would've pawned the iron claymore and bought a dagger or short sword, and that just to have something. She wouldn't rely on it, because she wouldn't really be either skilled or equipped for a stand up fight. Instead, if she was attacked, she'd run like hell and hope to either get away or happen on a soldier or guard who could kill the thing for her.

However, this is a point at which archery becomes useful. That's the way that many of my weaker characters make their way around the world - they just keep a constant eye out and attack anything suspicious from a safe distance. But, to me, those characters start sliding away from the thief archetype, which, again, to me, tends more toward avoiding killing rather than doing it from a safe distance. I just think that a thief who leaves a trail of corpses in his wake isn't a very good thief.

Just some thoughts, loosely strung together......
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rheanna bruining
 
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Post » Mon Nov 15, 2010 1:39 am

^ That's true gpster. I recently had a bear following my mage character (via Command) just to have a scout/protector, just in case a bandit shows up or whatever. Guess what? An Imperial guard shows up. Since my char had a bounty, the guard comes after me. I resist arrest. The bear attacks the guard :lol: and my char. gets a murder charge after all is said and done. :whistling: Oops.
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Phillip Hamilton
 
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Post » Mon Nov 15, 2010 11:11 am

To Jeff, conjuring a creature and letting it kill something is the same as killing it himself. Casting a command or frenzy spell and getting one creature to kill another is the same as killing it himself. He couldn't even lead something that was pursuing him to a guard or a soldier, because he'd know that they were just going to kill it, and he can't have that on his conscience. He not only can't kill directly - he can't be in any way responsible for a death. That's just the way he sees it.

I tend to think he's unplayable, but I like the character anyway, so I imagine I'll keep him around one of the cities. Have him hang out with Thamriel or Trenus Duronius or something.....



Yes, he's probably unplayable that way. Paxelle does not kill directly, and she does not provoke "enemies," but she has little sympathy for those who, seeking violence, find it. She does not use Frenzy, and does not use Command to kill. She does everything possible to avoid detection, disables enemies and runs away rather than fighting, and only draws those who have already attacked her to guards. On several occasions, enemies have chased her to places where her ability to jump has saved her, and the fact that she wears a pair of shoes enchanted with waterwalking, and carries a ring enchanted with waterbreathing, has resulted in a few unwise pursuers going into water that was beyond their swimming ability. As I said, her stat sheet shows zero kills. Her conscience is clear, because she has never provoked an attack, has never killed, and has never commanded another to kill.

Obviously, a lot of the game is inaccessible to this kind of character. Too much of the game, in my opinion, offers no way of completing quests without the death of the "bad guy." I was a bit surprised that I found ways to complete the Mages Guild Recommendations without registering a kill, especially Skingrad and Leyawiin, but it can be done. The hardest Recommendation, oddly, was Anvil; Paxelle had not yet advanced Illusion to a useful level, so we had a merry chase that ended in the middle of Anvil with a dozen guards and citizens joining in. :)
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sas
 
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