» Wed Nov 17, 2010 12:56 pm
I didn't choose any options. I'm pro fast-travel, but anti fast-travel-without-consequences. If "Destination Here" from "Destination There" means travelling from one end of the map to the other, and has a total of one (1) safe passage through mountains infested with goblin-kind and other ne'er-do-much-beyond-hitting-on-and-generally-killing-folk folk's, then fast travel to that location should cost the player something. No? If it were otherwise the world wouldn't be a dangerous place.
If you're gonna mark up a journey to "magic travel", then having a write-up of a "magic battle" that you lost more gear, took more damage to gear, or general health than you would have if you'd have walked and fought yourself in real-time... isn't a stretch and shouldn't be rasped at. In-game menu, based on possible random encounters to and from location, based on gear, companions, and fatigue and whatever else, reads, "On your journey from Here to There you encountered several bad people who exist in the world purely to hurt characters like yours. In the fight for your life in the dangerous world you occupy, you lost three health packs, your companions' gear is damaged, and your feet hurt. Welcome to fast-travel."
Gamer 1: "What the hell! I fast travelled and lost three health packs, my gun/bow/sword was knackered, and my armour was all ripped! How is that fair? What am I supposed to WALK everywhere just to avoid this kinda thing?"
Gamer 2: "Yes. Unless your character is a wizard with his own portal stone or some other generic plot device that explains how he went from Here to There without any hassle, then you gotta pay for your Fast-Travel ticket! Enemies don't disappear and the world doesn't become less dangerous just because getting from Here to There takes a while and annoys you."
In lieu of a "after-the-fact" write-up explaining why you lost gear, I'd be in favour of random/chance encounters generated during fast-travel. Like the old days when you wanted to rest in Icewind Dale and suddenly your party was surrounded by eight trolls and a demi-god who came upon you all sleeping soundly around a nice little fire.
Demi-God: "Guess what adventurers! The world is dangerous! Ha ha ha! Try and beat me and my trolls when your mage is half-rested and lacking most of his heal and support spells! Mua hah hah! Don't you wish you'd have gone back to town to rest!? Don't you!"
Or as in DA:O for a more recent example, when you get annoying cross-swords on screen and you're thinking, "Crap, another encounter, no doubt my characters will all be surrounded by archers, warriors, and mages, and there'll be traps dotted everywhere. Total disadvantage every time one of these things happens. Can't we set a scout? Get some recon before walking blindly into every gods-damned ambush!? If only this were an open world adventure in which I could see enemies coming.