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Adopt Bryan Wilks!
This adds dialogue to Bryan Wilks, letting you adopt him. He is voiced using re-purposed vanilla sound files. There is currently no speech, disposition, karma, or other checks. You can adopt him starting at the point where you look for a place for him to live. If you have already placed him in a home, you can go there and adopt him from there. If you sold him, you're out of luck.
You can adopt him starting at quest stage 60, when looking for a place to live. You can also adopt him after you've placed him in a home, if you've done this in a saved game already, but not if you sold him to Paradise Falls.
His new dialogue is voiced using vanilla kid voices.
Dialogue options:
- Adopt him, if not already adopted.
- Set a home (as in, your own player residence. This is for return purposes when firing him)
- Fire him, with choice to send him to:
---a player-specified home (this option isn't available until you've shown him where your home is, above).
---any home you got permission for BEFORE adopting him (Vera or Lamplight; current version doesn't allow seeking a new home after player adoption)
---Grayditch home - Hire him, if fired.
- Wait.
- Follow.
- Trade inventory.
FUTURE PLANS
- His greeting after adoption is kind of bland, always saying one thing. I will add more greetings in future versions.
- Future versions will also allow you to ask Vera/Lamplight/Paradise Falls to take him after a previous placement or adoption.
- I plan to add more AI packages, like having him sweep and tidy up when fired at the player-home.
- I also plan to have some basic training, like teaching him to fight (right now he is cowardly, as a kid would be.) This may involve watching you kill ants until he learns Entomologist and some confidence.
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Requirements:
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Fallout 3 Patch 1.7
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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.
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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
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Compatibility:
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This adds a script to Bryan, and modifies the MS04 quest script to add some variables.
As far as I can tell with FO3edit, the Unofficial Patch does NOT touch this quest script, so it should be fine.
Gifts4Kids has a special Bryan part; this works, but not while he is adopted or living at the player house; only while he is living alone, with Vera, or LL, or has been fired to one of the above. Gifts4Kids checks the quest status and I use those same flags, changing them to track where he is staying currently. Gifts4Kids doesn't check on this mod's new "stayplayer" variable.
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Bugs/Issues:
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No known issues so far, please let me know if you find any.
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History:
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1.0 6/4/2010 - Initial Release
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Contact:
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Bethesda forums: pintocat
Nexus sites: pintocat
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Recommended Mods:
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Gifts4Kids
Game For Wilks