Another bug report

Post » Sun Nov 28, 2010 11:11 am

The following information I am providing is intended only for constructive purposes. If you wish to comment in this thread at all with bugs that you have experienced and wish to report, it is appreciated if you can please only do so in a similar fashion as I written put below. This will make it simpler for any devs who may collect this information.


Companions:

-Companions seem to get stuck inside rocks when travelling through the Red Rock terrain. Most notably Rex.
-Rex will sometimes not follow through the open environment, even though when he is instructed to.


Conversations / Dialogue:

-While inspecting Rex (via the dialogue / talk) option. The three available dialogue descriptions are automatically skipped unreasonably, forcing a player to read them twice or more to complete the sentences. The timer before the text automatically disappears should be lengthened.


-Dungeons:

-Player being able to see through walls in Vault 3 Living Quarters. This happens when standing with back against the wall in the room with the vending machines, facing in a forward direction (with the right side of the vending machines in view, on the right side of the room). The player is then able to see gamespace, and also a few sections of architecture.


Environment:

-Floor textures overlapping each other in areas outside The Strip of New Vegas in the urban areas should need some fixing so they don't flicker (As they do when they're overlapping). This happens the most between buildings, and walkways.

-Some cliff texture missing (Or the intended cliff texture was made too shallow, and couldn't touch the ground), letting me be able to see underneath the landscape

-Random Tumbleweed permanently stuck in ground near the NOVAC(ancy) sign next to the motel.


Items:

-Luck 38 Casino check-in desk has a shelf behind the counter, which has an old small machine (like a register) suspended in mid air, if you remove the two Pre War Books from under it.


Quests & NPCs:

-Tom, the child in the Museum at the Boomers base, stops talking near the beginning of his speech, whilst describing the mural. Making the quest part uncompletable. Talking to him only serves silence.

-When conversing with Dr Henry, after completing the section of ''Guess Who I Saw Today'' which involves confronting Keene, it is not possible to discuss with Dr Henry options to advance further through ''Nothing But A Hound Dog'' after finding the Brain.

-During ''Come Fly With Me'', attempting to talk to Davidson after finding the shipment details results in him automatically attacking, rather than having dialogue options, or acknowledging the completion of his optional part of the quest. (Whether this is intentional or not, is unknown to me)

-Creatures seem to have a tendency to sometimes get stuck together to one another if too close to each other, or they sometimes fall through the map when NPCs initiate or kill them, leaving them unable to be looted.


I will update this thread when I find further bugs.


Thank you.
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