Bethesda What Happened to QC?

Post » Sun Nov 28, 2010 5:52 am

In addition to the bugs, what happened with this game Bethesda? I have found many graphical problems that slipped past your QC department too. When I play exploration games I explore alot and have found some holes in your maps in many places. Two I can name right off hand are 1: At the back of the REPCONN test site building the floor tiles don't fit together completely and you see through and part of the cliffside overlaps too far and you see through. 2: In the train tunnel near NELLIS there is a hole in the map right in front of the side room stairs that You fall through and get reset to the beginning of the tunnel. There are several others I cannot remember right now but seems you need to take more time with QC. Great games take time Quit rushing. Make sure of them before you release. You hurt your reputation when you do this.
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Guy Pearce
 
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Post » Sun Nov 28, 2010 9:07 pm

I don't think there was any quality control to be honest.
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ZzZz
 
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Post » Sun Nov 28, 2010 4:48 pm

That train tunnel was ridiculous. 100 lockpick skill check to get in and nothing there but a couple ghoul and the twilight zone hole in the map.
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+++CAZZY
 
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Post » Sun Nov 28, 2010 9:35 pm

That train tunnel was ridiculous. 100 lockpick skill check to get in and nothing there but a couple ghoul and the twilight zone hole in the map.


Maybe that's why it was behind that lock? :bolt:
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Eve Booker
 
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Post » Sun Nov 28, 2010 10:25 pm

That train tunnel was ridiculous. 100 lockpick skill check to get in and nothing there but a couple ghoul and the twilight zone hole in the map.


That's actually a black hole. If you leap into it at the correct time of day, it will transport you to a fallout universe of a different time, before the great war.
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XPidgex Jefferson
 
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Post » Sun Nov 28, 2010 2:37 pm

I think I spent 15 minutes trying to lay stuff down and jump over the back hole to get in the room. Once I landed on a ledge underneath the map which was freaky.
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Teghan Harris
 
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Post » Sun Nov 28, 2010 6:30 pm

I think I spent 15 minutes trying to lay stuff down and jump over the back hole to get in the room. Once I landed on a ledge underneath the map which was freaky.



i thought the train tunnels were something to do with the upcoming DLC,well that's what i thought anyway at the time when i discovered them


and QC for this game?,don't think there was any it just seems Obsidian took the Fallout 3 engine made the game and presumed it would play okay....they need to sack their play testers if they do indeed have any,my cat could of stumbled onto these bugs if playing
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jasminε
 
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Post » Sun Nov 28, 2010 12:44 pm

You guys seem to forget developers only care about 1 thing $$$$$$$$. I was really expecting a new experience with FO:NV. Instead all I got was a hack and slash job riddled with bugs. I havent touched this game in a week!
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Eilidh Brian
 
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Post » Sun Nov 28, 2010 5:36 pm

Well.. you think about the size of the game. And then how much they'd have to spend on QA testers. I haven't watched the credits but I'm betting, like most games, it'll only list 10-15 QA testers. On a game this size there's no way that small of a team could easily test this game. And companies aren't going to pay 1000 people to come in just to test their game. (they should, but they don't.) So that's what happened to the Q.A. Notice that for online games they just get the public to beta test the games. They can't really do that with single player games unless they want their beta test game leaked to the public. First day buyers are the guinea pig beta testers. Whether they want to be or not. Not much you can do about that. Either you wait and buy the game of the year edition. Or you play a buggy game. Just be glad we live in an age where consoles can be patched. If you got a buggy game for the ps2 or other older consoles.( and there were plenty of buggy games for old consoles.) You either had to find a workaround or take it back to the store. And they usually didn't give you a full refund in them thar days. You were pretty much screwed.
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WYatt REed
 
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Post » Sun Nov 28, 2010 11:46 am

Well.. you think about the size of the game. And then how much they'd have to spend on QA testers. I haven't watched the credits but I'm betting, like most games, it'll only list 10-15 QA testers. On a game this size there's no way that small of a team could easily test this game. And companies aren't going to pay 1000 people to come in just to test their game. (they should, but they don't.) So that's what happened to the Q.A. Notice that for online games they just get the public to beta test the games. They can't really do that with single player games unless they want their beta test game leaked to the public. First day buyers are the guinea pig beta testers. Whether they want to be or not. Not much you can do about that. Either you wait and buy the game of the year edition. Or you play a buggy game. Just be glad we live in an age where consoles can be patched. If you got a buggy game for the ps2 or other older consoles.( and there were plenty of buggy games for old consoles.) You either had to find a workaround or take it back to the store. And they usually didn't give you a full refund in them thar days. You were pretty much screwed.

I would have tested the game for free. I really would have. And if I ran into even HALF of the 200 plus glitches I have encountered, including game breaking ones, I would have reported them and tried to get them fixed. There is no excuse for what happened, they had no quality control or testers whatsoever. The thing that utterly pisses me off about this is that they didn't even try.
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Dona BlackHeart
 
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Post » Sun Nov 28, 2010 3:31 pm

There are plenty of threads to discuss various issues or bugs. Another rant thread really isn't necessary. I'd suggest keeping the feedback constructive and useful, and checking out the pinned topics and blog for updates from Bethesday/Obsidian.
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^_^
 
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