[WIP] Simple Stimpak Tweaks

Post » Mon Nov 29, 2010 3:15 am

This is a fairly simple mod. I just stopped using Real Injuries because I thought it made dealing with crippling injuries too difficult. But now, playing the original game, I think it's too easy!

This is meant to be used by people who want to make healing a little bit harder, but not as hard as with mods like Real Injuries. I will be using this myself along with Arwen's Realism Tweaks, which is compatible. I assume FWE has its own stimpak tweaks and will not be compatible.

There are probably mods that do something similar to this out there, but I thought I'd give this a shot anyway. I made this little tweak, that consists of 3 parts:


No limb healing in combat


If anything is attacking the player, it is not possible to heal damaged/crippled limbs with a stimpak. Any attempts to do so will result in the stimpak being used to restore your health points instead.

No instant healing

This is one thing I really liked about Real Injuries, and that I like about the hardcoe mode of the upcoming Fallout New Vegas. It's simple and I'm sure there are other mods that have done something like this too. Instead of restoring 30 HP instantly, stimpaks now restore 6 health for 5 seconds.

Chance to (not) find handplaced stimpaks

A script has been added to the stimpaks. For every handplaced stimpak in the world, from the original game, DLCs or any mods, there's a certain percentage chance that it appears or not. This is for a large part random, but your luck also influences your chances:

With 3 Luck: 37.5% chance of finding a stimpak.
With 6 Luck: 45.0% chance of finding a stimpak.
With 9 Luck: 52.5% chance of finding a stimpak.


What do you think? Are these percentages good, or should the chance of finding stimpaks be even smaller? There are 268 handplaced stimpaks in the original game...

This mod will not alter the chance of finding stimpaks in containers. If anyone doesn't want this third aspect of the mod I can also release a version that leaves the handplaced stimpaks alone.

Any comments? Is there something else that would be nice to add to this mod? The mod is pretty much ready to go but I thought I'd wait and see if anyone has anything interesting to say.
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Darren Chandler
 
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Post » Mon Nov 29, 2010 5:08 am

Sounds good!

Have you ever tried Triage? It's a simpler healing system than RI_Injuries. We integrated it into FWE, but the standalone works very well too. Just thought I'd mention it.

Cheers,
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Alina loves Alexandra
 
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Post » Mon Nov 29, 2010 11:08 am

Sounds interesting, thanks. I've been playing with Real Injuries for so long that I already forgot that in the original game crippled limbs heal with sleeping. One way or another I'm going to get rid of that. :P
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Sun of Sammy
 
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Post » Mon Nov 29, 2010 12:26 pm

I have my own method of removing hand placed stimpaks (and just about everything else) from the game. I'm making it configurable based on luck because with something like this players will always ask if you can change it just a little/alot. If you want to take a look at what I've done you're welcome to it, nothing so grand or imaginative as bringing the Seven Dwarfs to the wasteland ( :tops: ) but it works for me. I personally use FWE so most of the changes for medical items are covered, but there are players wanting a more lightweight option, for which this would be perfect.
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Farrah Barry
 
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Post » Mon Nov 29, 2010 8:29 am

This is one thing I really liked about Real Injuries, and that I like about the hardcoe mode of the upcoming Fallout New Vegas. It's simple and I'm sure there are other mods that have done something like this too. Instead of restoring 30 HP instantly, stimpaks now restore 6 health for 5 seconds.


I like the "heal over time" idea as well. I do have one question. When you say that it will heal for 30 HP is that a fixed number or will that number increase with Medicine skill like it does in the vanilla game? And will the Fast Metabolism Perk affect that number?
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Lavender Brown
 
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Post » Mon Nov 29, 2010 7:06 am

I like the "heal over time" idea as well. I do have one question. When you say that it will heal for 30 HP is that a fixed number or will that number increase with Medicine skill like it does in the vanilla game? And will the Fast Metabolism Perk affect that number?

It will increase with medicine skill and the fast metabolism perk also affects it. :)

I've run into an issue though. It appears that the game can't handle multiple limbs being healed at the same time. With the original game this wasn't a problem because the healing was applied instantly, but now that the healing has been spread out over a couple of seconds any attempts to heal a second limb while the first one is still healing (or if you applied a stimpak to your health which is still active) will fail, so you'll waste the stimpak.

I'll see if there's a way around this.
nothing so grand or imaginative as bringing the Seven Dwarfs to the wasteland ( :tops: )

I wouldn't do that. Or would I? :bolt:
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The Time Car
 
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Post » Mon Nov 29, 2010 7:45 am

Again . . . you might want to look at the http://www.fallout3nexus.com/downloads/file.php?id=5867mod. I'm not suggesting that you don't do your own mod . . . but triage has worked around many of the problems regarding limb healing that your talking about, and it might be worth looking at what done with triage.

Adapted from the readme:

Crippled limbs no longer heal with sleep, and Stimpaks can no longer be directly applied to crippled limbs to heal them. Players need to have the appropriate skilla and medical supplies to heal limbs. Alternately, you can visit one of the wasteland's doctors, or use the My First Infirmary to heal your limbs to full health.

In order to heal their own crippled limbs, players need to take one of the perks listed below (Wasteland Doctor or Wasteland Surgeon), and have the appropriate medical supplies in their inventory. To treat your limbs, 'equip' the menu item < Triage > located in your Apparel inventory and follow the instructions.

If you do not have the appropriate perk, are currently in combat, or do not have the appropriate medical supplies, you can perform "First Aid" on limbs. By using a single stimpak and the appropriate medical supplies, you restore 5% of that limb's health.

Injured limbs (not crippled) can be treated by selected "Triage Injured Limbs" from the Crippled Limbs menu. Injured limbs can be treated with 1 stimpak to fully restore their health over time.

Medical Braces (with the Wasteland Doctor perk) and Surgical Supplies (with the Wasteland Surgeon Perk) can be recovered after treatment. Your chance of successfully recovering your medical supplies is a percentage based on your Medicine Skill. For example, a character with Medicine Skill of 65, will have a 65% chance to recover supplies.

Hit Points will heal while sleeping at a set rate, recovering your entire Hit Point pool with 12 hours of bedrest. This is progressive, so sleeping less than 12 hours will restore an appropriate fraction of your health.

Limbs with greater than 5% health will heal while sleeping at the same rate as health does. Crippled limbs and limbs with 5% or less health will not heal while sleeping and need to be treated by Triage, a doctor, or My First Infirmary.

Stimpaks no longer heal instantly, they now 25% instantly and 75% over 5 sec. With Fast Metabolism Perk, this is increased to 40% instantly, 60% over 5 sec. The total healing is the same amount of hit points as in vanilla.

Surgical Tubing has been renamed Surgical Supplies

Medical Braces and Surgical Supplies have had their weight reduced from 2 lb to 0.5 lb.

The various Doctors in the Wasteland now sell Medical Braces and Surgical Supplies.

Three New Perks added:
Wasteland Doctor (lvl 2, Int 5, Med 40): This perk allows the player to use 1 Stimpak and 1 Medical Brace to fully heal a crippled Arm or Leg over time. BONUS: In addition, you have a 5% increased critical chance on non-mutated humans.

Wasteland Surgeon (lvl 6, Int 6, Med 60, Wasteland Doctor Perk): This perk allows the player to use 1 Stimpak and 1 Surgical Supplies to fully heal crippled Head or Chest over time. Bonus: Arms and legs heal twice as fast (30 seconds). In addition, your critical hits do 25% increased damage to non-mutated humans.

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FirDaus LOVe farhana
 
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Post » Mon Nov 29, 2010 6:17 pm

Looks like Triage avoids most of the issues by not having Stimpaks heal limbs. Or just that 5%. I'll have a closer look.
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Jonathan Egan
 
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Post » Mon Nov 29, 2010 4:50 am

I *think* the XFO_rarity_drugs -components (from http://home.comcast.net/~xodarap777/XFO/XFO_Readme_Current.html) handle the amount of stimpacks and other meds in leveled lists, so you could recommend that to go with yours. It makes some other, more controversial changes too, like giving meds a weight and raising their price. I guess stuff like that needed to be included there before Garybash was around.

You might want to check out how i handle the healing when sleeping in my mod (link in sig). I took advice from http://www.gamesas.com/index.php?/topic/1059583-great-script-wont-work/page__view__findpost__p__15385646 and it works great.
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James Hate
 
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