I have a script here. It looks like this:
Begin [entry to combat]Sniffles.setscale 2Sniffles.ModAV Strength 35Sniffles.ModAV Endurance 35Sniffles.ModAV Speed 20Sniffles.ModAV Aggression 20EndBegin [exit from combat]Sniffles.setscale 1Sniffles.ModAV Strength -35Sniffles.ModAV Endurance -35Sniffles.ModAV Speed -20Sniffles.ModAV Aggression -20End
Ok, that's what I have so far. I need a command for the begin block.
What I want to happen is that when the player or Sniffles (the rabbit) enters combat, he grows twice his original size, he gains 35 in strength and endurance and 20 in speed and aggresion. When Sniffles exits combat, he returns to normal.
Can someone take a look at and verify my script?
Also, is there some kind of visual I can use to simulate Sniffles growing?
I don't mind using OBSE
Thanks in advance
P.S Feliz navidad!