race being biggest decision in skyrim

Post » Fri Dec 03, 2010 6:11 am

I think what they will do is have bonuses and oenalties for each race that stay effectively the same for the entire 50 plus levels of the game.. so no 100 more magicka or 50 more hps stuff...

a high elf mage simple will be a better caster... a bosmer will simply be a far better bow user or dagger wielder or whatever...

Not just a stat changing but the game changing depending on what race you pick.

I HOPE NOT.....
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Justin
 
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Post » Fri Dec 03, 2010 2:25 pm

I HOPE NOT.....

I hope not as well, though only to a certain degree. If people can't make an effective Bosmer in Heavy armor like the one in Skingrad in Oblivion then the game would loose a lot. The creative people would be disheartened.
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Andy durkan
 
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Post » Fri Dec 03, 2010 10:14 am

I think what they will do is have bonuses and oenalties for each race that stay effectively the same for the entire 50 plus levels of the game.. so no 100 more magicka or 50 more hps stuff...

a high elf mage simple will be a better caster... a bosmer will simply be a far better bow user or dagger wielder or whatever...

Not just a stat changing but the game changing depending on what race you pick.

I don't like this because it DOES pretty much govern your playstyle by race then... that's not what Im looking for.. I want races to be unique, I don't want them to be one dimensional.
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Johnny
 
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Post » Fri Dec 03, 2010 8:13 pm

No it just means if your a nord mage your a nord mage. Not the best mage but your a nord so you dont have to be the best mage around.
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Charity Hughes
 
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Post » Fri Dec 03, 2010 12:35 pm

I hope this is definitely what the developers are striving for. Each race just simply has its own advantages and disadvantages against others - but the true novel of TES is that that still doesn't stop you from overcoming these distinctions, and with enough dedication you can still be just as powerful with the right amount of effort. An Orc can still be a potent mage, they may just have to rely more on fortification spells than an Altmer would.

This lends the player a great sense of accomplishment, whether they're playing within or trying to play beyond the norms of the race they pick.
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Marion Geneste
 
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Post » Fri Dec 03, 2010 1:55 pm

I hope this is definitely what the developers are striving for. Each race just simply has its own advantages and disadvantages against others - but the true novel of TES is that that still doesn't stop you from overcoming these distinctions, and with enough dedication you can still be just as powerful with the right amount of effort. An Orc can still be a potent mage, they may just have to rely more on fortification spells than an Altmer would.

This lends the player a great sense of accomplishment, whether they're playing within or trying to play beyond the norms of the race they pick.


Exactly! It not about making one race that requires a certain character type, rather making each race unique, and allowing certain deficiencies to be overcome or worked around.

I just wanna feel stronger when I play a huge scary orc, or faster when i play a khajiit. Maybe you do need to rely on fortification spells as an orc mage, or rely more on parrying attacks as a bosmer warrior. It just seems to me like it would add a lot to a game that in the past didn't have the amount of uniqueness to its races.
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Darrell Fawcett
 
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Post » Fri Dec 03, 2010 9:05 am

Picking classes should have a big impact on the game throughout that play through and you should not be allowed to compensate for weaknesses through leveling up. Maybe make a skill cap on a skill/attribute. Example, If you use an Orc, intelligence can't be raised past 60 and blade skills can't be raised past 70 but strength and blunt can be raised to say 120 instead of 100.

It just seems to defeat the purpose of having to make a race choice if you can eliminate weaknesses which are characteristic to that race. This way there is a real cost and benefit to choosing one race over another.
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Jade Barnes-Mackey
 
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Post » Fri Dec 03, 2010 8:03 am

I'm hoping they still have attributes "under the hood," or in the game somehow, so each races can still have a different play style. I don't want a Nord, Orc, and Redguard to play the exact same just because they're the "warrior" races.

EDIT: Although I did just remember that Redguards and Nords have the exact same attributes in Oblivion for some stupid reason. -_-
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Roy Harris
 
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Post » Fri Dec 03, 2010 12:18 pm

They should add some mixture between the races. Like dworc (orc + dwarf). I would like to play dworc. Dworc should have minimum intellect and willpower while having massive endurance and strength.
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Lalla Vu
 
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Post » Fri Dec 03, 2010 3:07 pm

They should add some mixture between the races. Like dworc (orc + dwarf). I would like to play dworc. Dworc should have minimum intellect and willpower while having massive endurance and strength.



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brian adkins
 
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Post » Fri Dec 03, 2010 5:58 pm

We don't know if dwemer extinct... That guy Yaggrum survived and could made the first borne of dworc race! Still, it would be pretty cool! :)

Edit: Should I expect even more hostility from older members?
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Steph
 
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Post » Fri Dec 03, 2010 2:09 pm

I like this idea.
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Lakyn Ellery
 
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Post » Fri Dec 03, 2010 9:53 pm

There are all sorts of ways they could go about replacing attributes.

Each race could have access to exclusive perks. Each race could have different base magicka, encumbrance, stamina, and health. Becoming more proficient at a given skill could increase one of those stats, or even decrease it if they wanted to.

Attributes are a means to an end. That end is the simulation of various qualities inherent to a character or effects on the aspects of that character. As long as those qualities can still be present through some means, and can still be affected by things, then whether or not there is a list of names with numbers next to them is irrelevant imo. If they have found what they believe is a simpler, easier to comprehend way of doing the same things they already did before (or possibly eliminating parts of what they did before that were redundant,) then I'm all for it personally. Change isn't automatically bad, and simplification isn't automatically a cause of less depth.
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Emilie Joseph
 
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Post » Fri Dec 03, 2010 5:45 pm

People have been spoiled by the last two games and don't view this as the game flaw that it is.



We have not been spoiled as such, we have been given choices, after all this is a role playing game, If I want a Bosmer that wields a battle axe then yes I would start the game with less skill as say an orc, but surely as my skills in this improved I should be able to do just as much damage, as thats the role I want to play.

If you want these restrictions so badly then put them on your own characters and never make a Bosmer that wields an axe, either stick to a knife and sneak, or choose a orc.

I think what I am trying to say would be one of the things that draws me to the elderscrolls games (and I have been playing them since arena) is that the freedom your are given with the character development. What I dont want is someone else putting restrictions on my choices just because they can not resist the urge to raise a Bosmers strength or an Orc's agility, and if you can resist this then you should be able to only build characters as you think they should be built, meaning the restrictions that you are trying to impose would be pointless.

The Elderscrolls have always harked on about 'Do what you want, when you want, how you want' These restrictions would limit the 'how you want part of this'
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Krystina Proietti
 
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Post » Fri Dec 03, 2010 7:57 pm

We don't know if dwemer extinct... That guy Yaggrum survived and could made the first borne of dworc race! Still, it would be pretty cool! :)

Edit: Should I expect even more hostility from older members?


It's not hostility, just a knee-jerk reaction to what appeared to be a troll post.

Anyway, he was a special case, who didn't have control over his body (or mind), and a nasty disease. He also spent about 3000 years trying to find any trace of his race and found nothing; the chance of any Dwemer being left is pretty low.

I'm not sure why it's assumed that a Dwemer ancestry would grant you exceptionally high endurance though; remember that they're not short, stocky "Dwarves" from other settings.
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Emerald Dreams
 
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Post » Fri Dec 03, 2010 9:44 pm

If you choose a bosmer, no matter how much you level up, you should never be able to match something like an prc in strength or ability with blunt weapons. Similarly, an orc should not be able to match an imperial in speechcraft/mercantile.

If a bosmer can match an orc in strength and blunt weapons what is the point of choosing one class over another? None, if there is not a lasting and permanent consequence to making that race selection.

We have not been spoiled as such, we have been given choices, after all this is a role playing game, If I want a Bosmer that wields a battle axe then yes I would start the game with less skill as say an orc, but surely as my skills in this improved I should be able to do just as much damage, as thats the role I want to play.

If you want these restrictions so badly then put them on your own characters and never make a Bosmer that wields an axe, either stick to a knife and sneak, or choose a orc.

I think what I am trying to say would be one of the things that draws me to the elderscrolls games (and I have been playing them since arena) is that the freedom your are given with the character development. What I dont want is someone else putting restrictions on my choices just because they can not resist the urge to raise a Bosmers strength or an Orc's agility, and if you can resist this then you should be able to only build characters as you think they should be built, meaning the restrictions that you are trying to impose would be pointless.

The Elderscrolls have always harked on about 'Do what you want, when you want, how you want' These restrictions would limit the 'how you want part of this'

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Breautiful
 
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Post » Fri Dec 03, 2010 7:59 am

If you choose a bosmer, no matter how much you level up, you should never be able to match something like an prc in strength or ability with blunt weapons. Similarly, an orc should not be able to match an imperial in speechcraft/mercantile.

If a bosmer can match an orc in strength and blunt weapons what is the point of choosing one class over another? None, if there is not a lasting and permanent consequence to making that race selection.


I disagree to an extent. An Orc, who devotes himself to strength and blunt weapon training, should surpass a Bosmer who trains equally, reaching heights that the Bosmer just can't achieve.

But an Orc who concentrates on Agility and Marksmanship shouldn't be close to that same Bosmer, but would be superior at the skills he concentrated on.

Certainly Bosmer should be able to have, say, 90-100 Strength, but an Orc should be able to reach 110.
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Adrian Morales
 
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Post » Fri Dec 03, 2010 9:56 pm

I disagree to an extent. An Orc, who devotes himself to strength and blunt weapon training, should surpass a Bosmer who trains equally, reaching heights that the Bosmer just can't achieve.

But an Orc who concentrates on Agility and Marksmanship shouldn't be close to that same Bosmer, but would be superior at the skills he concentrated on.

Certainly Bosmer should be able to have, say, 90-100 Strength, but an Orc should be able to reach 110.


That would work if you could raise attributes/skills above 100 for certain races, but since attributes/skills can't be raised above 100 (unless it is diffenret in this TES V) then they should be capped for each race so they can't be raised to 100 depending on which race you choose.
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Micah Judaeah
 
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Post » Fri Dec 03, 2010 3:09 pm

That would work if you could raise attributes/skills above 100 for certain races, but since attributes/skills can't be raised above 100 (unless it is diffenret in this TES V) then they should be capped for each race so they can't be raised to 100 depending on which race you choose.


It depends on how they scale it of course. I would prefer if they allowed racial bonuses to increase you past the caps, but as long as there's a differential between races, without limiting races so much that making a Bosmer warrior is extremely difficult, it would be fine.
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Silvia Gil
 
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Post » Fri Dec 03, 2010 2:12 pm

It depends on how they scale it of course. I would prefer if they allowed racial bonuses to increase you past the caps, but as long as there's a differential between races, without limiting races so much that making a Bosmer warrior is extremely difficult, it would be fine.


True. I guess something that would be effective would be to make base damage with blunt weapons higher for Orcs and lower for Bosmers. That way both could reach 100, but the Bosmer's damage would still be lower, as it should, making the choice of race have a permanet impact no matter how much you level up.
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Jake Easom
 
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Post » Fri Dec 03, 2010 8:38 pm

I think their needs to be permanent buffs to certain stats for the races. (ex:) Altmer should have their magic stats buffed permanently so that when the actual skill reaches80, 90 or 100, it would be buffed to 90, 100 or 110 respectively. Also, all resistances should remain stunted. This way all the races maintain their uniqueness at endgame high levels. Orcs still remain naturally more powerful than other races, not just at the beginning of the game. All stat advantages that are present at the beginning of the game should remain constant throughout. Race shouldn't be just an aesthetic choice. Although for many people it most certainly is.

Sure their is nothing stopping an Orc from getting a 100 sneak skill. But a Bosmer definitely has the natural advantage and it should remain that way throughout the game. When both sneak skills are at 100, the Bosmer's natural affinity for stealth means he has a perma-buff that makes his sneak skill 110.
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Manny(BAKE)
 
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Post » Fri Dec 03, 2010 11:01 am

I dont think they will change base health stam or magicka due to race simply because as level increases that becomes less and less meaningful. Instead I think an altmer will simply find when they cast spells they work better and they can cast more of them even tho they have the same magicka as someone else.

A nord will simply find they are tougher even tho they have the same hps.

Amd a bosmer will find they can both run faster and sprint longer even tho they have the same stamina...

Plus alot of other changes race to race to simply make playing the game as a different race .. different.
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Jani Eayon
 
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Post » Fri Dec 03, 2010 8:16 pm

they just need to make the attributes like that of fallout 3/nv. a 1 to 10 scale with each race starting out with different allocation of points. this way lets say an orc or nord have a starting strength of 8 and endurance that of 9. with the trade off being there speed and agility would be like 4 or 5 a piece. this way if someone wanted to play an orc thief they could decrease their strength and endurance down some and are able to increase the speed and agility.

i know some of you will say something like they should have just left attributes in then but how about you can only take away 2 points from each attribute. with this an orc starting strength can be no lower than 6 but could be 10. with this setup a bosmer starting strength is a 4 or 5(could be less) but you could decrease their other attributes by 2 points for each one giving you well enough points to give you a bosmer with a strength of 10. this setup will give you the exceptionally strong bosmer but still give you an orc with abnormal strength.
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Paula Ramos
 
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Post » Fri Dec 03, 2010 8:14 am

I disagree to an extent. An Orc, who devotes himself to strength and blunt weapon training, should surpass a Bosmer who trains equally, reaching heights that the Bosmer just can't achieve.

But an Orc who concentrates on Agility and Marksmanship shouldn't be close to that same Bosmer, but would be superior at the skills he concentrated on.

Certainly Bosmer should be able to have, say, 90-100 Strength, but an Orc should be able to reach 110.



This is exactly what I think should be done... after thinking about it I think this would be the best way to go about things.... maybe.... I haven't decided what I think totally yet hahaha
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Joey Bel
 
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