How to make a Texture/Mesh transparent?

Post » Fri Dec 03, 2010 7:14 pm

Basically the topic line-- I'm working with the Pale Pass Icelayer, to make a mystical barrier-effect. I've removed the Collission, so I can do my own thing when the player meets it, but it is too opaque for what I'd like-- is there a way to make it more transparent?
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Gen Daley
 
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Post » Sat Dec 04, 2010 1:18 am

Basically the topic line-- I'm working with the Pale Pass Icelayer, to make a mystical barrier-effect. I've removed the Collission, so I can do my own thing when the player meets it, but it is too opaque for what I'd like-- is there a way to make it more transparent?


Need to adjust the alpha channel of the .dds texture -- white = non transparent - black = complete transparency - shades of grey in between (just make sure you save it in either DXT5 or DXT3 so the alpha channel info is saved with the texture !
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Racheal Robertson
 
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Post » Fri Dec 03, 2010 2:56 pm

Thank-you :)
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Mimi BC
 
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Post » Fri Dec 03, 2010 4:45 pm

If you just want everything to be more transparent you can also adjust the alpha value in the material of the mesh (the one with the little color palette symbol next to it). No need to add a (large 1024x1024 IIRC) texture to your download that way.
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Lauren Denman
 
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