I am a new modder running a dual-boot Linux and Windows system for my modding work. I've gotten comfortable with the construction set, and decided this week to spend some of the holidays learning Blender. Since my primary o.s. is Linux, I decided learning a complicated piece of software like Blender would be easier in my familiar environment.
It was really easy to get Blender installed and running on Linux, and I have a fairly extensive project that I now want to playtest in the Construction Set and in Oblivion.
Getting the NIF tools running under Windows 7 was a nightmare, because most of the documentation covers Windows XP, but I do have things working now. I can open NIFs in Blender on Windows now, and everything works including textures.
The problem came when I tried to read in the .blend file I created under Linux. Apparently Blender stored absolute paths to the texture .dds files. This *ought* to be something pretty easy to fix, but I can't seem to figure out how to do that in Blender. I've tried reloading the images in a "UV Mapper" window, but the reloads don't seem to "take".
So I have two basic question:
1. For my specific situation, how can I most easily change the path root for the .dds texture files in an existing .blend file? Is there a nifty automated way to do this, or at least a manual method that I'm not seeing?
2. In general, how do you more experienced modders set up your data paths for NIF development under Windows 7? Here is what I have right now:
* Python 2.6.x at C:\Python26\ and subdirectories
* Blender at its default location, and told it to use its installation directory for scripts.
* PyFFI at its default location.
* Manually extracted the Blender NIF scripts into "C:\Blender Foundation\Blender\.blender\scripts\" and subdirectories. The automated installer couldn't do this even though I ran it as administrator. (I find this behavior of Win7 *really* confusing...On Linux, if you're the root user, you are the root user, period. But that's another topic for another forum.)
* My data is in c:\users\myaccount\OblivionExportData\ top-level folder, which contains subfolders "meshes", "textures", and so on. This is the BSA extract directory.
Thanks for any advice. I've searched all over the web and found not much about how to organize things, just more about installing the tools. I'm past that point and now need to figure out how to set up the work environment.
Kind regards,
Syscrusher