Gardening

Post » Sun Dec 05, 2010 9:28 pm

So I have a very specific need to remove one specific tree from existence. I have a mod that adds a Bruma Hunting Lodge, a nice house just outside the walls of Bruma. However, there's a http://i52.tinypic.com/112df7m.jpg just outside the door which is completely messing up any orientation and obstructing my view. I've tried to locate the tree in the construction set, but I'm fairly new to the whole thing and can't find it. I suspect the tree is not part of the mod, but the mod just happened to throw in the house right where the tree is. When I load the mod in the construction set it doesn't show any trees, only the house. I see that trees have coordinates, and if I could somehow locate the coordinates of that specific tree I could probably just delete it.

Does anyone have an idea as to how I can remove this tree?
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Vincent Joe
 
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Post » Sun Dec 05, 2010 9:33 pm

What other mods you're having?
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Shiarra Curtis
 
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Post » Mon Dec 06, 2010 4:04 am

Uhm, a lot =). Why you ask?

I do have a few which adds more flora and fauna, which of course could be the reason this tree is so lush and huge, but I should still be able to remove it, right? Looking in the construction set under BrumaWorld I see a lot of different tree types, I just don't know what this one is called. Trrescotchpineforestsnow and treewhitepinesnow seem the most likely candidates based on http://i54.tinypic.com/257zwcn.jpg. I just don't want to delete all of them and hope for the best as I don't know how to add them again.

Any help is appreciated as I'm not moving in until the lumber jacks have done some modifications =).

Thanks!
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Stu Clarke
 
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Post » Sun Dec 05, 2010 5:28 pm

You have a mod conflict. That is to say, somewhere you have a mod that says that tree should be there. That is why you aren't seeing it there in the Construction Set, but you are seeing it there in-game.

You could figure out what mod is doing it by disabling all your plugins, then re-activating them one at a time to see if/when the tree comes back.

You could then edit that mod to not include the tree, or move that mod higher in your load order so that this mod's removal of the tree is the change that sticks.

This is the "cleanest" way to fix your problem, because it will not affect your saved game. It will require you learning a little bit and spending some time.


Or, you could just use the console and be done with it in 2 minutes or less:

1) Go to the tree in-game.

2) Open the console with the tilde (~) key.

3) Click on the tree. At the top of your screen, you will now see " " and an 8-digit hex code.

4) Type "disable", without quotes. Press Enter.

5) Tree is gone. *poof*

6) Resume play. :)

This option is permanent to your saved game unless you undo it later with the console. On the bright side, it does not require you learning anything about how to manage your load order or find an object in the CS.


Take your pick, and best of luck!
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Shelby Huffman
 
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Post » Mon Dec 06, 2010 12:35 am

another option is to do wahat Khettienna mentions but once you get the 8 digit Hex code -- note the first 2 digits and that will tell you what number the mod is in your load order and using that you can then know what mod is adding that tree and then use the cs to open that mod and move the tree.
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Fanny Rouyé
 
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Post » Mon Dec 06, 2010 2:06 am

Or, you could just use the console and be done with it in 2 minutes or less:

1) Go to the tree in-game.

2) Open the console with the tilde (~) key.

3) Click on the tree. At the top of your screen, you will now see " " and an 8-digit hex code.

4) Type "disable", without quotes. Press Enter.

5) Tree is gone. *poof*

6) Resume play. :)

This option is permanent to your saved game unless you undo it later with the console. On the bright side, it does not require you learning anything about how to manage your load order or find an object in the CS.


Take your pick, and best of luck!


Worked like a charm, thanks!!! =D
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STEVI INQUE
 
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