Respawning Random Encounters

Post » Wed Dec 08, 2010 10:50 pm

I am talking about a mod that resets a random encounter point so a different can occur at cell respawn.

As far as I know, some of the encounters respawn the actors involved (like the raider initiation encounter), but others just have their actors persist until killed.

If there is no mod, then how difficult would it be to make one?

Thanks in advance
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T. tacks Rims
 
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Post » Thu Dec 09, 2010 2:51 am

bump
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Melanie
 
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Post » Thu Dec 09, 2010 6:13 am

Bump - yes I know it's half a year ago -

This also got my curiosity. Does such a mod exist to reset the Random Encounter locations say every 2 in game months or so?
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leigh stewart
 
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Post » Thu Dec 09, 2010 6:17 am

Mart's Mutant Mod (MMM) will do this through the use of the zones respawn optional setting. If you don't use MMM, you may be able to find the old standalone version of zone's respawn that Martigen released prior to the full MMM.

Basically, any zone that is set to respawn will do so when the "hours to cell reset" time has passed (default is 72 hours). Inside the respawning zone, any creature/NPC spawn placement that is flagged as "respawn" will do so once the zone resets.

EDIT: Reading your question again, I may not have answered correctly. You're asking about the semi-scripted "random encounters" as opposed to general spawn points? If so, I don't know if MMM affects it at all.
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Ernesto Salinas
 
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Post » Thu Dec 09, 2010 8:47 am

As far as I know, the base game does this out of the box. The random encounter zone just near the entrance to Evergreen Mills (it's in a ravine), for example, has had a good number of different encounters in my current game.
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dav
 
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Post » Thu Dec 09, 2010 11:08 am

I suspect MMM's "Zones Respawn" ESP would work, I quote: "Removes the Never Resets flag for all encounter zones, sans areas where it shouldn't be applied."

One thing that this does for sure is that the subway zones will respawn after 72h (they don't by default). This can make things a bit dicey as you have to constantly re-clear them in order to get from A to B in the downtown area. Without the advantage of respawned loot containers - and ghouls don't drop a lot of ammo or loot. But I like the challenge as running through empty subways was quickly boring without respawning inhabitants.
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Kanaoka
 
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