I downloaded it (it's only 777k big), and after messing around with it for about an hour I've found that I'm really intrigued with it. From the description of everything it does, it just might be the level scaling mod I've been looking for all these years. I like OOO and Fran's but I've always wanted a level scaling mod that was very minimal and tried to stay close to vanilla, but got rid of the major annoyances like bandits with rare high level equipment.
If anyone else uses this mod I'd love to hear some comments on how this plays once you get up there in level, say level 25 and up. The description of the mod doesn't make it clear whether or not at high levels there will still be lower level creatures to be found. It does mention that right from level 1 there is a small chance of coming across much higher level actors, but it doesn't say whether the reverse is true.
I really like how it changes healing, you can't instantly heal yourself like in vanilla, it's even more unforgiving than the OOO setup. The basic heal spell you start with is magnitude 1 for 15 secs heal. The basic healing potion is magnitude 5 over 4 seconds. I also like that it says that the main sources of obtaining really good equipment are quests, oblivion, and bosses.
I'm hoping this one turns out to be the level scaling mod I've always wanted(which is funny because apparently this mod has been around since 2006). I've tried them all and I always end up despising some part of them and never play through a whole game. One I really like was TIE but for me the weapon changes make the game way to difficult. I like OOO but I end up hating the fact that you really can't do anything "fun" until you gain like 15 levels, also once you know where to find some really nice stuff, like Pegasus bow, it's too tempting to just go get it at level 1, I just don't like static loot locations.
Anyone else use this mod extensively? Please comment on what you liked and hated about it, especially with regards to the higher level play.