Brink dedicated servers?

Post » Sat Dec 25, 2010 4:11 pm

Will consoles(xbox) use dedicated servers?

I want to buy but since crysis 2, i'm staying away from P2P
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sat Dec 25, 2010 4:17 pm

The Xbox and Playstation versions will not be having dedicated server support but neither did many of the big hit games. Hate on CoD as much as you want, it had a very fast matchmaking system. True it suffered from instability from time to time but its a trade off.

I personally am not worried too much about the P2P aspect because if I am playing online with full player integration, no bots, then I doubt I will be the host anyways.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Sat Dec 25, 2010 10:47 am

ok thanks, and g'luck with it not turning out like crysis 2 :P
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Sat Dec 25, 2010 8:01 pm

Crysis 2 having problems is called bad netcode, not the P2P system itself being the flaw. Until they deliberately destabilised the netcode to speed up matchmaking (and broke it), Assassin's Creed: Brotherhood was running fine with P2P, but had occasionally slow matchmaking on some modes.

And until the destroyed their playerbase with paid map packs that broke the game for people who didn't buy them, Transformers: War for Cybertron was lag-free and had fast matchmaking on P2P more than 80% of the time, which isn't going to be significantly improved by having dedicated servers.

You'd think a company that has consistently made multiplayer shooters since they started would know a little about netcode, wouldn't you?

Yeah, me too.
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Sat Dec 25, 2010 10:45 pm

Crysis 2 having problems is called bad netcode, not the P2P system itself being the flaw. Until they deliberately destabilised the netcode to speed up matchmaking (and broke it), Assassin's Creed: Brotherhood was running fine with P2P, but had occasionally slow matchmaking on some modes.And until the destroyed their playerbase with paid map packs that broke the game for people who didn't buy them, Transformers: War for Cybertron was lag-free and had fast matchmaking on P2P more than 80% of the time, which isn't going to be significantly improved by having dedicated servers.You'd think a company that has consistently made multiplayer shooters since they started would know a little about netcode, wouldn't you?Yeah, me too.

agreed :goodjob:
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm


Return to Othor Games