» Sat Dec 25, 2010 8:01 pm
Crysis 2 having problems is called bad netcode, not the P2P system itself being the flaw. Until they deliberately destabilised the netcode to speed up matchmaking (and broke it), Assassin's Creed: Brotherhood was running fine with P2P, but had occasionally slow matchmaking on some modes.
And until the destroyed their playerbase with paid map packs that broke the game for people who didn't buy them, Transformers: War for Cybertron was lag-free and had fast matchmaking on P2P more than 80% of the time, which isn't going to be significantly improved by having dedicated servers.
You'd think a company that has consistently made multiplayer shooters since they started would know a little about netcode, wouldn't you?
Yeah, me too.