Recoil

Post » Mon Dec 27, 2010 2:00 pm

Taking the second shot is the problem, just like recoil would be with a machinegun.


You have that reload time to move your crosshair :3
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Shannon Lockwood
 
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Post » Mon Dec 27, 2010 10:02 am

Some of the vids showed people killing with LR with two shots, so I imagine that they put recoil on the LRs so there would be a delay between shots. It balances the weapon.


Kicking it off the target is different than simply adding additional time to the next shot. With the single shot rifle you already have to re-aim to take a second shot as opposed to the autos which you can hold the trigger and just follow the target. And I'm not asking for them to remove recoil from the LR, I'm merely pointing out that it's noteable on one weapon and not substantial on the rest. I'd rather see a little more bounce added to MGs.

The rifles fire one high-powered bullet. A scope doesn't make a big difference to recoil, btw. Only if it's a really, reeeaaally heavy scope.
The assault-rifles, SMGs and LMGs fire several lower-powered bullets.


I was making a reference to when you look through the scope, not the actual scope causing more recoil. It's the mecahnic in games that allows an SMG user who has little recoil and no sway to out snipe the sniper who has to contend with sway while lining the first shot and then recoil and re acquiring the target for a second shot. SMGs fire at substantially less power than an LMG, so there should be more noticeale recoil on the LMG when compared to the SMG.

The point was if you're going to place recoil on one weapon there should be recoil on all weapons. And it still seems like a waste of so many recoil reducing attachments if there's minimal recoil to begin with.
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Emily Shackleton
 
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Post » Mon Dec 27, 2010 2:34 am

SMGs fire at substantially less power than an LMG, so there should be more noticeale recoil on the LMG when compared to the SMG.

LMGs are much heavier than SMGs, which makes them have a similar amount of recoil.
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Amiee Kent
 
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Post » Mon Dec 27, 2010 11:59 am

I'm usually a fan of a bit of recoil (killzone 2 for instance) but I tend to agree with others who point out the high health not to mention the fact that your trying to shoot and parkour at the same time as solid arguments against strong recoil for Brink.
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Haley Cooper
 
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Post » Mon Dec 27, 2010 12:17 am

I'm usually a fan of a bit of recoil (killzone 2 for instance) but I tend to agree with others who point out the high health not to mention the fact that your trying to shoot and parkour at the same time as solid arguments against strong recoil for Brink.


Agreed but if they are not going to have any recoil then people need to be penalized for just spraying full auto with more bullet spread compared to those who burst fire. Otherwise without either it is just going to be a spray and pray galore.
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FITTAS
 
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Post » Mon Dec 27, 2010 4:25 am

Agreed but if they are not going to have any recoil then people need to be penalized for just spraying full auto with more bullet spread compared to those who burst fire. Otherwise without either it is just going to be a spray and pray galore.

Exactly that result is shown in the videos.

EDIT: And confirmed by a developer comment - when people were questioning a guy taking almost a whole clip to gun down in one of the interview/gameplay videos - they specifically included the fact that the shooter was using full-auto firing with his SMG instead of controlled bursts as one of the reasons it took so long.
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Cesar Gomez
 
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Post » Mon Dec 27, 2010 3:04 am

It's not really spray if it's accurate though, now is it? :hubbahubba:

But yeah, there is, of course, crosshair expansion. You get less accurate the longer you squeeze the trigger, up to a certain point.
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Sabrina Steige
 
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Post » Sun Dec 26, 2010 11:51 pm

It's not really spray if it's accurate though, now is it? :hubbahubba:

But yeah, there is, of course, crosshair expansion. You get less accurate the longer you squeeze the trigger, up to a certain point.



Yea but anyone can be accurate with full auto now cant they? :wink_smile:
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krystal sowten
 
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Post » Mon Dec 27, 2010 6:46 am

Yea but anyone can be accurate with full auto now cant they? :wink_smile:

I hate to make a TF2 comparison, since the journalists do that enough already, but that is one game with nothing BUT super accurate hip-fire. And it works amazingly well. Accurate hip-fire doesn't have to mean noob-spray. It can potentially be just as skillful as iron-sighting, if not more so.
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Emma louise Wendelk
 
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Post » Mon Dec 27, 2010 10:50 am

I hate to make a TF2 comparison, since the journalists do that enough already, but that is one game with nothing BUT super accurate hip-fire. And it works amazingly well. Accurate hip-fire doesn't have to mean noob-spray. It can potentially be just as skillful as iron-sighting, if not more so.


But wasnt there bullet spread in TF2 as well? Never played it since the PS3 version was so messed up from what I heard.
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Dalley hussain
 
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Post » Mon Dec 27, 2010 7:19 am

But wasnt there bullet spread in TF2 as well? Never played it since the PS3 version was so messed up from what I heard.

With some of the guns, yes. Like the Heavy's guns. But most of them are practically lasers.
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Julie Serebrekoff
 
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Post » Sun Dec 26, 2010 11:50 pm

With some of the guns, yes. Like the Heavy's guns. But most of them are practically lasers.


The only laser accurate guns in that game were: Sniper rifle, pistol, revolver and the rocket launcher. Everything else spread or had an arc. Even the pistol spreads a bit.

The sentry gun doesn't count. :)
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.X chantelle .x Smith
 
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Post » Mon Dec 27, 2010 12:20 am

I was only accounting for spread, not arcing. Obviously things like flamethrowers, grenade launchers, scatterguns, etc. aren't /lasers/. But the things that you expect to shoot straight pretty much...do.
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Darian Ennels
 
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Post » Mon Dec 27, 2010 12:32 pm

The non-scoped sniper is a prime example of that.
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Joie Perez
 
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Post » Mon Dec 27, 2010 3:07 pm

LMGs are much heavier than SMGs, which makes them have a similar amount of recoil.


Not how recoil works. The weight of the weapon has limited relevance to the recoil with a freely held weapon, while the length plays a much bigger role. It's the front of the weapon that really jumps not the body (although the body does jump a bit as well), which is why front grips work better for recoil reduction (more leverage) and muzzle brakes work by turning the gas expulsion from the barrel in a direction to counter the kick caused as the bullet exits.

SMGs have less recoil because they don't fire at a high rate, and are much more easily controlled and balanced from end to end, generally with the second hand closer to the front of the weapon.
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Cat Haines
 
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