How would I script a recall teleporter? Say the NPC falls too far behind, how would I allow the player to call her to them?
If I wanted an NPC to sit and/or lie in a bed on command, do I just make a new package with those options active? Also, does the NPC have to stop following the player to do that?
Do NPCs automatically heal when you rest? If not, how can I implement that? Right now she'll do some basic healing after combat, but won't heal fully and I wanted to make sure she will if the player rested.
How do I tell an NPC that a particular cell is home (e.g. the house you can get in Megaton) and send her back there via dialog?
Are there problems with lowering an NPC's Bravery status from brave? Also, can I do that via dialog without having to create a new AI package?
I'm assuming that if I don't want the NPC to follow the player into the DLCs, I have to have those DLCs loaded so that I can reference the cells and/or quest stages to have her wait. Can I make a dummy cell to do that instead? I'm not sure if I want to write dialog for her for the DLCs, which is why I ask. Basically I don't want to have the mod dependent on the DLCs if I can avoid it.
Thanks in advance.