So, i'v decided to start dabbling in more modding. I put it off for awhile since i'm not hugely creative when it come's to doing stuff like, making huge quest lines and whatnot. So now i'm thinking of just getting into some basic mod work, like scripting, making companions, etc. Now to me nothing is more lame than having custom NPC's who don't say a god damned thing... AT ALL. All they do is show text. Now obviously, there are workarounds, like using other NPC's in-game dialog for them, or adding your own. Now what i am wondering is, how to go about making the dialog and mouth movements sync up? Since I haven't started this yet, i'm not sure if I need to do such a thing or what doing it entails. I just want to know if it's going to require some heavy duty work of if it's something G.E.C.K can easily help me handle.
None of the work required is difficult to do but it can be time consuming. I did 50 some lines last night that I took from the recorded state through lipsyncing and putting it back into my mod and it took me about two hours I think. I've been doing it for awhile and am pretty fast. It's the most tediously boring task I do. But, if you aren't going to be doing too much dialogue it's not so bad. And, if you decide to use the dialouge out of the game it can be much easier. I have a couple of tutorials that I can recommend.
1. Although this one isn't about voice syncing specifically, I don't know how much modding you've done, and it's a tutorial that shows how to make a http://www.fallout3nexus.com/downloads/file.php?id=4800, but in those steps it shows you how to get a voice file into the GECK and that is needed to get any voice file into the GECK and can be applied to voice files for dialogue.
2. http://www.fallout3nexus.com/downloads/file.php?id=11802explains about the Oblivion Construction Set and what you need to do to use it to make the lip files.
I'd highly recommend that you do it. It's so fun to have your characters say what you want them to. It may take forever to do it and be tedious but the reward is worth it, I think. I've done a fair amount of work reusing and cutting/splicing existing voice files from the game as well, and that is rewarding as well as it requires a different kind of creativity to make dialogue from lines/and bits of lines you are given. Kind of like dialogue Scrabble or something.
:) llama