These are the effects I really hope will have some cool bonus/side-effects:
- Frost spells
- As soon as the bolt is entouch with water the area freezes, leaving a chunk of ice which will (depending on the magnitude of the spell) melt after awhile, the chunks size should be determined by the area of the spell... those traqed inside the bolt will recieve a small frost damage, and be rendered unable to move, they should also have a chance of contracting one of those diseases you get from being in cold water... the people on the outside of the chunk should only be able to destroy it by: waiting 'till it melts, cast a firespell to speed up the melting, or hit it multiple times with their weapons thus breaking the ice...
- Fire spells
- Should only have an effect if the magnitude is HUGE thus boiling the water dealing a fast and massive damage to everything within it... and if used on/near ice (should help melt it)...
- Shock spells
- Should affect everything within the water...
- Telekinesis spells
- Should allow you to move around a large bubble of water, the bubble should be able to: Put out torches, Stop fireballs if moved infront, if your enamy casts an absorb this water could be moved infront of the bolt, making the casters spell come in contact with water, and finally if the bubble explodes (hit) anything water should splash all over therefor if used timely it could make an enemy freeze him/herself...
- Absorb spells
- First of all I doupt anyone would like this idea... If any absorb spell (absorb magicka, absorb health, absorb fatigue) should hit water the caster should play some animation making your character turn older by seconds and quickly draining his health... if the spells have a long enough duration this may kill your character, the drained health should never return...
Also please post ideas and I might add 'em to the pool...