After running through minefield, Minesweeping (
"I'M GONNA NEED A SWEEPER!") and avoiding having my head blown off by a delusional wasteland-faring man i levelled up. everything went fine until i hit DONE after selecting my perk, when Fallout.exe crashed. Can anyone help me with this?
Current Mod List, as noted by BOSS w/ unactive ESPs removed----------------------------------------------------------- Better Oblivion Sorting Software for Fallout 3 Load Order Utility (c) Random007 & the BOSS development team, 2009 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.0 (February 2010) -----------------------------------------------------------Master .ESM date: Tue Jan 01 01:00:00 2008FOOK2 not detected.------------------------------------Recognised and re-ordered mod files:------------------------------------Anchorage.esmThePitt.esmBrokenSteel.esm . Bashed Patch tag suggestion: {{BASH: Actors.AIPackages}}PointLookout.esmZeta.esmMart's Mutant Mod.esm . Bashed Patch tag suggestion: {{BASH: Invent,Relations,Delev}}Companion Core.esmCompanion Share & Recruit.esm . Requires: Companion Core.esmRobCo Certified v2.esm . Requires: Companion Core.esmDarNifiedUIF3.espGalaxyNewsRadio100[M].esp . Conflicts with: GalaxyNewsRadioXXX[M].espGalaxyNewsRadio80[M].esp . Conflicts with: GalaxyNewsRadioXXX[M].espGalaxyNewsRadio60[M].esp . Conflicts with: GalaxyNewsRadioXXX[M].espGalaxyNewsRadio40[M].esp . Conflicts with: GalaxyNewsRadioXXX[M].espGalaxyNewsRadio20[M].esp . Conflicts with: GalaxyNewsRadioXXX[M].espMarkB50K_Wasteland_Patrols.esp . Requires: Anchorage.ESM . Requires: ThePitt.ESM . Requires: BrokenSteel.ESM . Requires: PointLookout.esmDCInteriors_Georgtown.espDCInteriors_SewardSq.espDCInteriors_Mason.espDCInteriors_LEnfntPl.espPowered Power Armor.espCompanion Core DLC Addon.esp . Requires: Companion Core.esm . Requires: Anchorage.ESM . Requires: ThePitt.ESM . Requires: BrokenSteel.ESM . Requires: PointLookout.esm . Requires: Zeta.esmRobCo Certified v2 Zeta Addon.esp . Requires: RobCo Certified v2.esmMart's Mutant Mod.esp . Bashed Patch tag suggestion: {{BASH: Delev}} . Requires: Mart's Mutant Mod.esmMart's Mutant Mod - DLC Anchorage.esp . Requires: Anchorage.ESMMart's Mutant Mod - DLC The Pitt.esp . Bashed Patch tag suggestion: {{BASH: Delev}} . Requires: ThePitt.ESMMart's Mutant Mod - DLC Broken Steel.esp . Bashed Patch tag suggestion: {{BASH: Delev,Relev}} . Requires: BrokenSteel.ESMMart's Mutant Mod - DLC Point Lookout.esp . Bashed Patch tag suggestion: {{BASH: Delev,Relev}} . Requires: PointLookout.ESMMart's Mutant Mod - DLC Zeta.esp . Requires: Zeta.ESMMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Natural Selection.esp . Bashed Patch tag suggestion: {{BASH: Relations}}Mart's Mutant Mod - Tougher Traders.esp . Bashed Patch tag suggestion: {{BASH: Actors.Stats,Factions,Relations}}Mart's Mutant Mod - Mutant Mod Menu.espFellout-pipboylight.espFellout-Full.esp . Conflicts with: Fellout-SOTD.esp . Note: Do not use with latest FOOK2, it is already integrated.Fellout-Anchorage.esp . Requires: Anchorage.esm . Note: Do not use with latest FOOK2, it is already integrated.Fellout-BrokenSteel.esp . Requires: BrokenSteel.esm . Note: Do not use with latest FOOK2, it is already integrated.Fellout-PointLookout.esp . Requires: PointLookout.esm . Note: Do not use with latest FOOK2, it is already integrated.Fellout-Zeta.esp . Note: Do not use with latest FOOK2, it is already integrated.-----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. -----------------------------------------------------------------Unknown mod file: tubunarVanilla.espUnknown mod file: PPA - Broken Steel.espUnknown mod file: PPA - Operation Anchorage.esp-----------------------------------------------------------Done.