Growing up in TES 5?

Post » Mon Jan 03, 2011 8:23 pm

I want it as an option... I put hours of work into character costumation... don't want to see my wellmade face get more or less wrinkles then I already gave it...
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Rachel Cafferty
 
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Post » Mon Jan 03, 2011 9:02 pm

This was a cool feature in 'ocarina of time' could be done well
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butterfly
 
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Post » Tue Jan 04, 2011 1:42 am

I have to go with "No. Not growing up at all" for many of the reasons listed already.
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Suzy Santana
 
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Post » Mon Jan 03, 2011 11:25 pm

Aging would suggest eventual death. That essentially puts a time limit on the game. Either that or you get to a certain age and then live forever as an elderly character... no thanks.


That's very true. Plus, seeing as most people probably don't put in the hours that people do on these forums (with only one character), I think it would go unnoticed for the large part. Also, as some races have a much longer lifespan, surely it would take them longer to age, meaning that you probably wouldn't notice a difference for them either, unless you played one character for a really really long time.
And I don't like the idea of starting off as a child - the blank slate works well for me, so that I can start off as a grizzled old mage incarcerated for necromancy, or as a teenage orphan caught stealing, or any other countless possibilities that come from not being told who you're parents are/where you grew up etc.
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Elizabeth Falvey
 
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Post » Mon Jan 03, 2011 11:37 am

NO.

Aging, or growing up, would put a time limit on the game and I don't want that. I'm aging in real life, I don't need to do it in a video game as well.
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Madeleine Rose Walsh
 
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Post » Mon Jan 03, 2011 12:41 pm

With the present 1 to 30 time we have in Morrowind and Oblivion days are short enough as it is, and 100 hours is only like 1/3rd of a year in Tamriel, so if we were to age reasonably (maybe 40 years through a playthrough of 200 hours) we would have to see a crasy time conversion of maybe 40 / 0.33 = 120 /2 = 60, or a 1 to 30 x 60 = 1800, or 1 to 1800 time.

There is 86400 seconds in a real life day.

In Morrowind and Oblivion it′s 2880 seconds in a day.

In Skyrim it would have to be 48 seconds in a day... (86400 / 1800)

So to reach old age, to maybe live from the age of 20 til the age of 60 in 200 hours of playing Skyrim (200 IRL hours that is) we would need days that are 48 seconds... even worse that′s the 24 hours, a day is maybe half the time and nightime is half so 24 seconds of sunlight and then 24 seconds of nightime, the light would change so rapidly that they would have to put a warning lable for people with epilepsy to play the game! (Maybe not that extreme but you get my point, the days go by fast).

I don′t think we can get realistic aging, even less so since I actually want time to go slower, I′d like a 1 to 10 time conversion from IRL time to game time.

Edit: However my calculations assume you never use the waiting function, and never sleep, so you could perhaps make each day 1/3rd longer for 8 hours of sleep but ppl like me only ever wait while sleeping, we could have 48+16 = 64 seconds long days but even then it′s too short...
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BEl J
 
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Post » Mon Jan 03, 2011 11:59 pm

I could see this implemented.

For the more casual players, you might not have noticed but there are days, weeks, months and years already in the game.

My OB character is coming up on 3 years here soon in the game world and ive been playing forever. And it has taken quite awhile to get there. I doubt any aging would even be noticeable in that time so it wouldn't hurt to have it. It would be neat to see the world age with the years passing.

Also holidays etc.
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Johnny
 
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Post » Mon Jan 03, 2011 5:56 pm

No, I like to be able to run with a character in the 50-60 year range, too many games already force you to the 20-30 range, with the slow passage of time in Tamriel aging would just make it worse.
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Cheville Thompson
 
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Post » Tue Jan 04, 2011 1:16 am

I always play Altmer or Dunmer, so I couldn't care less about aging. It sounds a bit lame and unecessary, and it will probably create a whole new set of problems.
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Betsy Humpledink
 
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Post » Mon Jan 03, 2011 6:22 pm

Always play Altmer too, but even if they did age, if restoration can heal wounds and cure diseases, then the magical equivalent of wrinkle-filling and teeth-whitening is the way to go.
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FLYBOYLEAK
 
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Post » Mon Jan 03, 2011 11:21 am

I think it's a bad idea. I want the character that I create at the beginning of the game to look the same through out the whole game.
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Marie
 
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Post » Mon Jan 03, 2011 9:51 am

No. Here's why.

In Fallout 3 it established a connection with your dad and it was a great start, but only for one type of character, a vault dweller.

My first character will be the character I make the first time in every TES game, and he was not born in Skyrim but in Morrowind, during the time the game Morrowind took place.
It severely limits you in terms of roleplaying, a backstory is a huge part of a character and I'd like that to be an open book that I can fill in myself.

In short, my Dunmer is a few hundred years old, him being born in SKyrim would just be awkward.
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Lovingly
 
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Post » Mon Jan 03, 2011 11:19 am

No. I want to stay young and healthy to explore as much as possible.
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Princess Johnson
 
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Post » Mon Jan 03, 2011 9:29 pm

Aging would suggest eventual death. That essentially puts a time limit on the game. Either that or you get to a certain age and then live forever as an elderly character... no thanks.


This
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KU Fint
 
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Post » Mon Jan 03, 2011 9:05 pm

NO NO NO HELL NO I REFU... NO NO NO NO NO FRIGGIN WAY!
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kasia
 
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Post » Mon Jan 03, 2011 3:49 pm

All the races age differently. Orcs only live about 60 or 70 years, I think. Bretons live to a bit over 100 years. Mer typically live to a couple hundred to a thousand (and one noatable instance even reaching over 4000!) years.

I don't see how it could possibly work.
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Mistress trades Melissa
 
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Post » Mon Jan 03, 2011 7:46 pm

I would definitely not like to start out as a toddler and then find that I'm a geezer after 80h of gameplay.
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naome duncan
 
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Post » Mon Jan 03, 2011 10:04 pm

"People always enjoy a good fable. M'aiq has yet to find one, though. Perhaps one day."

This.

That's very true. Plus, seeing as most people probably don't put in the hours that people do on these forums (with only one character), I think it would go unnoticed for the large part. Also, as some races have a much longer lifespan, surely it would take them longer to age, meaning that you probably wouldn't notice a difference for them either, unless you played one character for a really really long time.
And I don't like the idea of starting off as a child - the blank slate works well for me, so that I can start off as a grizzled old mage incarcerated for necromancy, or as a teenage orphan caught stealing, or any other countless possibilities that come from not being told who you're parents are/where you grew up etc.

And this.

Once again, something I love about the Elder Scrolls is it's a game that does not restrict you like other RPG's. You're free to be whoever, from wherever, and do whatever you want. That's how it should stay.

Plus, the novelty of starting off as a kid in the first Fable wore off on my third playthrough. :shrug:
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Mariaa EM.
 
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Post » Mon Jan 03, 2011 8:01 pm

Definitely don't want something of the sort - I could imagine it slowly messing up the entire populace of Skyrim for those few who have saves spanning a decade of ingame time. And those of us who rarely get beyond three of four years, we won't even notice any appreciable difference. :shrug:

I do want to see attribute (or skill?) penalties occur due to inactivity when you spend time in prison, though. Gives more reason to avoid getting arrested.
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Gaelle Courant
 
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