Fatal Registry Error (Fo3Edit and Steam)

Post » Thu Jan 06, 2011 6:19 pm

So I just bought Fallout3 with the intention of modding it quite heavily, but it seems that I can't install Fo3Edit. I dropped it off in my steamapps/Fallout3 but when I try to open it, it tells me that the registry check failed. I'm not sure what this means, I could really use some help? :S
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Thu Jan 06, 2011 3:35 pm

No problem with my Steam version. Do you use Vista or 7 and have Steam in Program Files folder? If so, UAC may cause trouble.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Thu Jan 06, 2011 9:40 am

Yeah. I have windows7 and it is in the program folder, what should I do about it?
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Thu Jan 06, 2011 8:26 am

Uninstall it and reinstall it in, for example, c:\Games (which is where I put mine). Like I have C:\Games\Bethesda Softworks\Oblivion\ and C:\Games\Bethesda Softworks\Fallout 3\
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Thu Jan 06, 2011 11:19 am

Uninstall it and reinstall it in, for example, c:\Games (which is where I put mine). Like I have C:\Games\Bethesda Softworks\Oblivion\ and C:\Games\Bethesda Softworks\Fallout 3\



Reinstall Fallout3? It automatically installs it to the steam directory, I don't think you can change the install direction through steam.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Thu Jan 06, 2011 9:29 am

Yeah, you'd have to reinstall Steam. It is possible to add the executables to UAC's exception list, but i don't know how.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Thu Jan 06, 2011 7:05 pm

Would I have to reinstall all my games? Or would it just change the directory of steam so I'm not getting effected by UAC?
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Thu Jan 06, 2011 2:34 pm

Before you go too wacky (though reinstalling Steam into a custom directory is a good idea....if you have HD space to spare you can back up all your games, uninstall and then reinstall to the new directory without redownloading everything)...before you go too wacky, did you run Fallout 3 and play a bit before you tried to install and run FO3Edit.exe? I doubt the registry entries are created until you run the game through the normal Steam Launcher.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Thu Jan 06, 2011 12:07 pm

Before you go too wacky (though reinstalling Steam into a custom directory is a good idea....if you have HD space to spare you can back up all your games, uninstall and then reinstall to the new directory without redownloading everything)...before you go too wacky, did you run Fallout 3 and play a bit before you tried to install and run FO3Edit.exe? I doubt the registry entries are created until you run the game through the normal Steam Launcher.


so after I played for a little bit, got out of the vault, I got this error message while loading FO3Edit

Using Fallout3 Data Path: c:\program files (x86)\steam\steamapps\common\fallout 3\Data\
Using ini: C:\Users\Me\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Users\Me\AppData\Local\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Users\Me\AppData\Local\Fallout3\Plugins.txt
Fatal: Error loading plugin list:
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Thu Jan 06, 2011 7:33 pm

Do you have anything other than the main Fallout.esm installed? Any DLCs or any mods?

If so, have you used the Data Files menu in the Fallout 3 Launcher to select those files? Or FOMM or Bash?

That's the correct place for the file....the only thing I can think of is that it's not created unless you use the Data Files option at some point.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Thu Jan 06, 2011 7:37 pm

Nope, only got fallout.esm running. No DLC or Addons. Gonna get FOMM going in a minute though.

Kk FOMM is working fine. I think FO3 Edit is working as well. I'll take a screenie.

http://img195.imageshack.us/i/21735984.png/

Everything look okay?
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Thu Jan 06, 2011 8:11 pm

:S Now if I try to activate Invalidation in FOMM, it crashes FOMM.

Nvm, because I had FO3Edit up that somehow crashes it everytime I tried doing it :P I'll keep you guys updated I guess while I install FOIP and MMM/WMK/EVE
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu Jan 06, 2011 8:45 pm

Nvm, everything is up and running, although everytiem I alt-tab out, I can't re-open fallout, whats up with that?
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Thu Jan 06, 2011 12:24 pm

Alright so, a new problem.

Here's my load order first of all
Mod load order report
! Warning: current load order template contains 19 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

CRAFT.esm

CALIBR.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

StreetLights.esm

20th Century Weapons.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFT - Activation Perk.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - Followers Enhanced.esp

FO3 Wanderers Edition - Optional Free Play After MQ.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

EVE.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - Project Beauty + FWE.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Containers).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (NPC_Settler).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Vault 101).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (RivetCity).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Raider).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Slaver).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Chinese Ghoul).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (SuperMutant).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Talon_Regulator).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Brotherhood_Outcast).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (TEST Container).esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

20th Century v5 ALIVE (Vendor).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Fellout-Full.esp

Merged Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.



I just encountered a group of super mutants, one of them had flashing black skin and some of them had no textures on them whatsoever, just weapons floating around in the air shooting at me. I know this is a texture issue, but where would I be able to fix it?
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Thu Jan 06, 2011 11:19 am

I just encountered a group of super mutants, one of them had flashing black skin and some of them had no textures on them whatsoever, just weapons floating around in the air shooting at me. I know this is a texture issue, but where would I be able to fix it?


The latest versions of FOMM have exposed a problem with an install script used in some mods causing some resources not to install properly. Reinstalling MMM using the 11.9 version of FOMM will solve your Mutant problem.

Mart's Mutant Mod - Project Beauty + FWE.esp

You don't need this file since you're not using Project Beauty.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Thu Jan 06, 2011 8:39 am

What about the alt-tabbing issue? Is that regular?
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Thu Jan 06, 2011 8:31 pm

Fallout 3 isn't a big fan of alt-tabbing out. You could try keeping something like Notepad open while you run the game but it will still crash out half the time when you alt-tab out.
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Thu Jan 06, 2011 9:25 pm

I have a vague recollection that running in windowed mode makes alt-tabbing out less of a issue, and while this may not be normal, or mathematically possible, I can alt-tab out of my game, check some things, and even open programs that use lots of RAM(such as FO3Edit or the GECK), then come back and everything works just like before, except sometimes slightly slower. And I don't mean it doesn't crash often when I alt-tab out, I mean it never crashes when I alt-tab out.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Thu Jan 06, 2011 10:50 am

I'm getting a pipos error - 26 on new weapons? :S
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Thu Jan 06, 2011 1:14 pm

I'm getting a pipos error - 26 on new weapons? :S

They're missing icon textures
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am


Return to Fallout 3

cron