Dynamic Save System in Skyrim

Post » Thu Jan 06, 2011 2:49 pm

One word: bugs
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Lyndsey Bird
 
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Post » Thu Jan 06, 2011 5:38 pm

Perhaps implement it as an option for hardcoe mode or something, but personally, I think this would just tick a whole lot of people off...
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Erin S
 
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Post » Thu Jan 06, 2011 11:33 pm

I HATE anything less than being able to save when I want and how many times I want.

This is an RPG full of choices. Being able to save the game when, where, and how I want is essential. Anything less would be a terrible idea.


This.
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e.Double
 
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Post » Thu Jan 06, 2011 11:41 pm

I enjoy a difficult game, however, I don't always have a lot of time to play. I don't mind not being able to save while in combat, but I sometimes need to save the game often and in various places. I don't want to replay certain parts, just because I had to get off the PC quickly.
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Matt Fletcher
 
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Post » Thu Jan 06, 2011 5:33 pm

Save Points are 1990's and outdated. We should be able to save anywhere and I would also recommend getting rid of Auto Saves because those things will just get corrupted over time.
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kyle pinchen
 
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Post » Thu Jan 06, 2011 12:57 pm

Nope, I'm a save junkie. Goes back to the days of ripping out the 5.25 floppy form the ol' Apple IIe before my party died in the original Wizardry game :geezer:

I find it incredibly frustrating to have only limited saves, checkpoints, whatever.
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Matt Fletcher
 
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Post » Thu Jan 06, 2011 9:20 am

I HATE anything less than being able to save when I want and how many times I want.



I agree there, I don't want where and when I can save to be limited in ANY game, unless it's unavoidable due to memory constraints, which is a limitation PCs and current generation consoles are clearly able to avoid. Anything else is just needlessly annoying, and doesn't really make the game any more difficult, because it doesn't make combat or puzzles or anything harder, it just makes it more frustrating because you can potentially be forced to replay large stretches of gameplay you already experienced and got past of failing, which is just annoying, especially when it's something like being forced to replay a boss fight because there was no save point right after the fight, you couldn't go back to the last save point, and then you gt killed by some weak enemy, and I should know that, beause it's happened to me before.

Admitably, an option for this couldn't hurt the game, I guess, AS LONG AS IT IS COMPLETELY INDEPENDANT FROM ANY OTHER OPTIONS, LIKE DIFFICULTY. Meaning that I wouldn't have a stupid annoying save system forced on me just because I want to make combat a little more dangerous, but it's something I don't want, and would not use if given the choice, and making an option for it just means additional work for Bethesda, maybe not a lot of work, but the question is, is it worth that small amount of additional work anyway? I say no.

Save Points are 1990's and outdated. We should be able to save anywhere and I would also recommend getting rid of Auto Saves because those things will just get corrupted over time.


It seems to me that the problem with autosaves is an issue of incompetent programming on Bethesda's part, since I've never heard of them getting corrupted in games other than the Elder Scrolls, Fallout 3 or New Vegas, since Skyrim is using a new engine with likely different programming from Gamebryo, I see no reason to assume that this will still be a problem. In any case, removing autosaves because there's been a risk of save game corruption with them in past games is like removing spears because they're underpowered.
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Chris Cross Cabaret Man
 
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Post » Thu Jan 06, 2011 2:33 pm

Saving anywhere, yes it's a must have feature.

Loading anything? Well I'm of the school where risk and consequences should matter because it improves gameplay and enjoyment. Currently playing a game where you can save anywhere, but you can only load ONCE a save done outside of a safe spot. In fact you have to quit the game when you save in an unsafe location. As a result, any adventure into unsafe lands needs careful preparation and making sure you can handle the full trip up to the next safe spot (or the ONLY safe spot more often, going back to town)


In Oblivion and Morrowind (Daggerfall too but there was never a reason to try it) it's far too easy to save/load brute force difficult situations which cheapens achievements and causes difficult situations to be very difficult. After all, a situation a normal player only got 5% chance to pass successfully will feel very difficult even with save/load spam but it's bad design. But it's the only way to put difficulty in the face of a too liberal save system.
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Damian Parsons
 
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Post » Thu Jan 06, 2011 11:24 am

I would not mind having an option to only be able to save when I rest. I think that as a option for some play throughs it would increase the significance of resting regularly.
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michael danso
 
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Post » Fri Jan 07, 2011 12:23 am

Autosave periodically when there are no enemies present and save on quit.

This way you would actually feel nervous when facing an enemy, rather than thinking you can simply reload.

I hate the quicksave mentality. It absolutely destroys any challenge in games, and means that if you want any difficulty at all, it has to be frustratingly difficult.
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Ashley Clifft
 
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Post » Thu Jan 06, 2011 7:36 pm

I prefer being able to save whenever I want, it makes the game easier yeah, but I rarely play games for the challenge alone. I like experimenting and having fun with the game, saving whenever I want encourages that. For example, if I see a really tall cliff, i want to jump. It's just an unstoppable urge that needs to be fullfilled :P So i save, I jump and in most cases I die a horrible death. Had I not been able to save right before doing that, I never would've jumped, and the game would've been less fun for me as a result.

That's only one, simple example of course, but you get the idea.
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Manuela Ribeiro Pereira
 
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Post » Thu Jan 06, 2011 9:35 pm

Autosave periodically when there are no enemies present and save on quit.


Which means that when you are in a tight spot you restart the game for the save-on-quit to have a backup. It doesn't change anything.

I voted for the constant saving option, but it has to be optional. All other options are useless, because I want to be able to quit the game at any time without losing progress. Constant saving is the only way to have this without the possibility to exploit.

I either want to be able to save/load at any time in normal mode, or I want to have the most hardcoe perma-death in hardcoe mode.

Complete perma-death is really cool. Every fight will give you extreme adrenaline, since if it goes wrong your character is really DEAD! FOREVER! It's an amazing thrill, but most people aren't ready for that when the game is still new and fresh.
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Sophh
 
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Post » Thu Jan 06, 2011 1:06 pm

I love the way this is handled in M&B (Mount&Blade) with its realistic mode.

The game auto-saves (instantaneous) each time you're going back to the campaign map, however if you're defeated in battle, granted it can be a bit of a [censored] to gather all of your companions, there's always the comeback.

Why do I love this? Because I tend to be rather compulsive about saves in games; which detatch from the experience of the game itself. In M&B (and minecraft ofc) I just keep on playing without worrying about making those [censored] saves.

(this is worse in games like Morrowind where the quick saves apparently is bugged so you're adviced to make a "manual" save....)
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Stephani Silva
 
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Post » Thu Jan 06, 2011 6:39 pm

Which means that when you are in a tight spot you restart the game for the save-on-quit to have a backup. It doesn't change anything.


It tends not to work that way in practice. Generally players cant be arsed to save and quit every time things look a little sketchy, though they can be bothered to press a button.
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^~LIL B0NE5~^
 
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Post » Thu Jan 06, 2011 9:03 pm

Admitably, an option for this couldn't hurt the game, I guess, AS LONG AS IT IS COMPLETELY INDEPENDANT FROM ANY OTHER OPTIONS, LIKE DIFFICULTY. Meaning that I wouldn't have a stupid annoying save system forced on me just because I want to make combat a little more dangerous, but it's something I don't want, and would not use if given the choice, and making an option for it just means additional work for Bethesda, maybe not a lot of work, but the question is, is it worth that small amount of additional work anyway? I say no.

Agreed. It'd be okay as an option for those that want it, but most people aren't going to so I think it ought to be a separate choice and not part of a regular difficulty setting or a hardcoe mode.
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Johnny
 
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Post » Thu Jan 06, 2011 11:24 am

Saving anywhere, at any time, break immersion and much of the game's difficulty. You are not forced to be careful, you can simply run & gun like it's a shooter. This = less fun.

However, being advlt and having responsibilities, I cant wait 20 minutes to get a game save or advance far enough to trigger a checkpoint save. When something comes up, I cant just say "give me 15 minutes, I'm coming". So unfortunately, while I wish for a more challeging way to save your game, realistically it's not a good idea. Just stick with the current method.

That said, I voted for Final Fantasy-like save points anyway!
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m Gardner
 
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Post » Thu Jan 06, 2011 10:37 pm

Bad idea. When dealing with a game series where the mantra is to save frequently to deal with the inevitable game crashes and glitches, restricting the ability to save will only add to increased frustration and aggravation.
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Skivs
 
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Post » Thu Jan 06, 2011 12:23 pm

The only thing I want out of the save system is the ability to name them without having to use the console.
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Alexandra walker
 
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Post » Thu Jan 06, 2011 1:39 pm

Limited saves are nothing but an excuse for poor programming. So no, I don't want limited saves.
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Dewayne Quattlebaum
 
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Post » Thu Jan 06, 2011 5:27 pm

Another thing. After playing WoW for years and doing some hardcoe raiding, I know how hard it can be to do real life when people in the game are counting on you. Now I hate games that don't allow me to walk away at any time I please. I like to be free to go answer the door or take the dog for a walk without having to get to the next checkpoint.
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Cathrine Jack
 
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Post » Thu Jan 06, 2011 11:16 pm

I want to have fun. This idea does not resemble my idea of what's fun.
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Claire Jackson
 
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Post » Thu Jan 06, 2011 10:18 pm

i would like to see minecrafts save system implemented. if you die you lose everything and have to go back and get it. makes the game much better.
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Steve Bates
 
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