German Cover Story #2

Post » Fri Jan 07, 2011 9:50 am

German quote:
"K?mpfe in The Elder Scrolls 5:Skyrim kann man auch wie in milit?rischen Actionspielen aus der Egoperspektive bestreiten.
Dann sieht man nur die H?nde und Waffen der Spielfigur"

I take that to mean that you don't see anything but your weapons and arms normally, as opposed to seeing a HUD, but it doesn't rule out looking at your feet. My German isn't good, though, so I might be wrong.
I wouldn't count on feet-viewing to be in and I wouldn't cry if it wasn't-- it's just a minor goodie.


edit: Oh, Pete tweeted our confusion about anolog sticks away :) Stupid German magazine... Guess I'll take anything they say with a big handful of salt from now on
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Vera Maslar
 
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Post » Fri Jan 07, 2011 7:12 am

It says "only" hand and weapon, which would rule out feet.

But I don't really give that much on this bad article.
They messed up the controler thing as wel (see Pete's tweet)l, so I don't trust them.
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Kelli Wolfe
 
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Post » Fri Jan 07, 2011 11:18 am

Awesome. I guess this means you can go frenzy with dual weapons, clicking both mouse buttons like crazy and beating the enemy to submission!

EDIT: Or wait, I misundestood. You swing your weapons with your anolog stick... and with the mouse on PC? I can't wait to see how this turn out.
NEEDS GAMEPLAY VIDEO!! :D

You mean Daggerfall style ?
I thought that the battle mechanism of Daggerfall was the worst in the series.
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R.I.P
 
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Post » Fri Jan 07, 2011 5:00 am

So, like Daggerfall?

I don't know. I don't think we have enough info to say with certainty yet, but such a system would be rather awkward on a console controller (it's not exactly pleasant on a PC, either).

exactly, like dagger fall.

it might take a bit of getting used to, but with everyone wanting to hit specific areas of the body, how the hell did they think it was going to be accomplished lol

btw, my theory is totaly heresay, and purely how i perceive a system like that to work
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Cassie Boyle
 
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Post » Fri Jan 07, 2011 12:40 pm

- Questgivers are not marked, so you learn about quests by listening to them talking with another NPC or by talking to them.

As in, nothing tells you there's going to be a quest with that NPC ? Well, as usual, and good.

- Dragonshouts will let the player use special effects like slowing down time, but you need to restorate some kind of energy to use them again.

Hmm. That'll need to be clarified. Not stamina, nor magicka - that would be mentioned ; and the dragon souls just augment your capacity. So what's that ?

- On the console you will be able to control each arm wih the anolog sticks (left and right) independantly on the Pc with left and right on the mouse.

Ouuuuuch. I'll need to try it to know, but it doesn't sound good for me. :P I can see my char finding her first employment as a windmill. :lmao:

- All the environment (trees, gras, snow, wind) looks extremly detailed and handmade, not generated like in Oblivion, same with the dungeons.

Don't doubt it, seeing the pics. ^_^ Good to hear though, I'm really setting a great store of having my mind blown by gorgeous landscapes.

- Also the Third- Person- View looks very good.

That's what I use. Good news...

- Radiant Story. Nothing new here, there is a management that keeps an eye on the progress, and eventually leads you in to some direction.

... Very unclear, again. Does that mean that there is a management that will keep track on your progress in the quest, and help you if needed ? Better than Oblivion pop-ups, still too much as far as I'm concerned. Or does that mean that said management at some point will steer you toward a new quest ? :unsure:

Hello forum! I've just read the CBS but there is not much new info in it.

We take what we can. Thanks for your post. :)
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Russell Davies
 
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Post » Fri Jan 07, 2011 5:15 pm

Aimhelp better be optional.

Concerning how only hands and weapon is visible in 1st person. Still. Very disappointing.
I wonder though if this means we'll be able to see arms? Like... when we swim, we should see our arms. When we run, we should see our arms. When we jump, we should see our arms.
I hope it's at least like that. If not... oh boy. I really see no reason why not to implement something like this. Doesn't take all the time in the world, and it do add a lot more feeling and realism to 1st person.

Just watch: http://www.youtube.com/watch?v=Fm3ebiMXJmM
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u gone see
 
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Post » Fri Jan 07, 2011 9:46 am

I take that to mean that you don't see anything but your weapons and arms normally, as opposed to seeing a HUD, but it doesn't rule out looking at your feet. My German isn't good, though, so I might be wrong.
I wouldn't count on feet-viewing to be in and I wouldn't cry if it wasn't-- it's just a minor goodie.


edit: Oh, Pete tweeted our confusion about anolog sticks away :) Stupid German magazine... Guess I'll take anything they say with a big handful of salt from now on

would you mind quoting the tweet please?
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Thomas LEON
 
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Post » Fri Jan 07, 2011 6:27 am

Aimhelp better be optional.

Yeah, of course. I guess it'll be like the crosshair.

I don't know anymore about that : I play in third view cause for some reason it was more comfortable for me, and as someone pointed out, maybe aim-help is meant to be so people like me can use bows without having to switch to first person (basically meant I didn't use ranged if there was any chance I could get charged)? :unsure: We'll see.
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Neliel Kudoh
 
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Post » Fri Jan 07, 2011 3:05 pm


Hmm. That'll need to be clarified. Not stamina, nor magicka - that would be mentioned ; and the dragon souls just augment your capacity. So what's that ?


Ouuuuuch. I'll need to try it to know, but it doesn't sound good for me. :P I can see my char finding her first employment as a windmill. :lmao:

... Very unclear, again. Does that mean that there is a management that will keep track on your progress in the quest, and help you if needed ? Better than Oblivion pop-ups, still too much as far as I'm concerned. Or does that mean that said management at some point will steer you toward a new quest ? :unsure:




1. Dragonshouts: They say it takes some "time" to restore it.

2. See Pete's tweet.

@DCDeacon German magazine was talking about using both anolog sticks for each hand in a fight, that's true? How can move then?

@BossKopp No. Triggers control your hand actions. Thumbstick controls don't change for movement, looking around, etc

3. Example: If you missed to visit an important dungeon the "Radinat Story" will create a quest for you which lead you exactly to this dungeon.
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Ross Thomas
 
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Post » Fri Jan 07, 2011 6:29 pm

Ok, enough with this second-hand stuff. Bethesda needs to give us some direct info. There is too much misinformation being generated.
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Miss K
 
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Post » Fri Jan 07, 2011 7:46 am

1. Dragonshouts: They say it takes some "time" to restore it.

3. Example: If you missed to visit an important dungeon the "Radinat Story" will create a quest for you which lead you exactly to this dungeon.

Aaah, thanks for the clarifications. I did read the thread, but I somehow missed it.

2. See Pete's tweet.

I did. And I play on PC. :P My comment was merely referring to the fact that I'm, well, lacking somewhat in basic coordination. :lmao:
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Jade MacSpade
 
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Post » Fri Jan 07, 2011 3:47 pm

Ok, enough with this second-hand stuff. Bethesda needs to give us some direct info. There is too much misinformation being generated.


Seeing as the podcast is tomorrow...?
Post your question there, I know I have.
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Karen anwyn Green
 
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Post » Fri Jan 07, 2011 5:01 pm

Glad Pete reaffirmed my suspicions about the controls as this:

oh come on people, its pretty simple how this will work.

you hold down right or left trigger to select that arm, then move the corosponding anolog stick to swing in a dirrection.
release it trigger to regain movement

its not too complicated, really.


Sounds all kinds of stupid, yo. Word. :jammasterjay:
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El Khatiri
 
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Post » Fri Jan 07, 2011 10:54 am

Glad Pete reaffirmed my suspicions about the controls as this:



Sounds all kinds of stupid, yo. Word. :jammasterjay:

ah thats good
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Dean
 
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Post » Fri Jan 07, 2011 9:57 pm

Thank you. Made me think of The Elder Scrolls : South Park.

LOL,

Can you describe the picture of the woman in tavern/store. Is the lighting in that picture dark, like in the GI magazine, or light like in the Spanish magazine?
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Solina971
 
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Post » Fri Jan 07, 2011 4:18 pm

Just got the magazine, can't believe what a bad article that was (yeah, I should have known better, but I was still disappointed).
There wasn't any new information as far as I can tell, it was even less than there could have been. At least we got 2-3 new screenshots (and either the print is even worse than I think or Skyrim will have motion blur).

1st Screenshot shows the lake/river mentioned before with the mountains in the background. The background looks simply amazing - the closer textures and the water don't impress me, though (there don't seem to be reflections in the water).
2nd Screenshot shows a single Draughr with a sword and a shield, both of which are blurred and appear to be in motion.
3rd Screenshot is the same scene as http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg_2D00_610x0.jpg, but from a different angle, only showing the character and the dragon in the sky.


- Questgivers are not marked, so you learn about quests by listening to them talking with another NPC or by talking to them.


Well, the article compares Skyrim to other RPGs here, meaning there won't be any obvious sign over the NPCs' head which would indicate a quest - just like every other ES game before. Sadly this doesn't rule out Oblivion's questmarkers.

One more thing: The article describles the detail of the character-animation by mentioning visible movements of single muscles - can't tell whether that's an exaggeration or not, though.
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Haley Merkley
 
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Post » Fri Jan 07, 2011 6:25 pm

Nice info!! I love the part where 8 designers made everything instead of 1. I think that the European mags are done with exclusive info but OXM promised new info
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lucy chadwick
 
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Post » Fri Jan 07, 2011 11:09 am

It sounds good I can't wait for more info. Maybe we'll learn something new in the podcast.
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Andres Lechuga
 
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Post » Fri Jan 07, 2011 6:55 pm

Nice info!! I love the part where 8 designers made everything instead of 1. I think that the European mags are done with exclusive info but OXM promised new info


Well I think the Nordic magazine Gamereactor will have something special. I sure hope so.
I have a feeling that it will be many pages...

One guy asked Gamereactor if the they had the 20 screenshots from the GI-article.
The response was "Of course, and we've had that for a long time :). We can't show you them yet though, look out for the next number of Gamereactor"
The editor for Gamereactor has also said "And our next issue will be chock-full of scorching (hot) information about this sequel."

So perhaps we'll see the 20 screenies from GI. Only this would require a pretty big big article... with hopefully lots nice, new, hot information.
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Nikki Morse
 
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Post » Fri Jan 07, 2011 7:51 am

LOL,

Can you describe the picture of the woman in tavern/store. Is the lighting in that picture dark, like in the GI magazine, or light like in the Spanish magazine?


I haven't seen those two pictures, but in the one in the German magazine it's more dark. On the left side of the foreground there's the bartender looking at the reader and in the background behind the counter there's another woman cleaning.
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Céline Rémy
 
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Post » Fri Jan 07, 2011 7:12 pm

Nice info!! I love the part where 8 designers made everything instead of 1. I think that the European mags are done with exclusive info but OXM promised new info

Eight people working on dungeons compared to one in oblivion. There's more working on the actual world itself with eight dedicated to dungeons.
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Tha King o Geekz
 
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Post » Fri Jan 07, 2011 7:02 pm

Both of those sounds like from the GI as well ^^

Btw is there anything mentioned about a ... "lightweigt target-magnetism"? Or anything like "lightweight aim-magnetism"???


I saw this over on the http://uk.gamespot.com/pc/rpg/elderscrollsvskyrim/show_msgs.php?topic_id=m-1-58012831&pid=615805:

"German gaming mag COMPUTER BILD SPIELE:
Are the fights in skyrim different to them in Oblivion?

Todd Howard:
In oblivion it was sometimes difficult to hit the enemy. In skyrim it's easier for the player: A slight Target-Magnetism helps you strike the enemy. There are a lot of Finishing Moves as well which, for sure, will be loved by the players."



Oh dear, I don't like the sound of that...
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Eoh
 
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Post » Fri Jan 07, 2011 3:11 pm

I saw this over on the http://uk.gamespot.com/pc/rpg/elderscrollsvskyrim/show_msgs.php?topic_id=m-1-58012831&pid=615805:

"German gaming mag COMPUTER BILD SPIELE:
Are the fights in skyrim different to them in Oblivion?

Todd Howard:
In oblivion it was sometimes difficult to hit the enemy. In skyrim it's easier for the player: A slight Target-Magnetism helps you strike the enemy. There are a lot of Finishing Moves as well which, for sure, will be loved by the players."



Oh dear, I don't like the sound of that...


Woah, that sounds really dumb.
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Pants
 
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Post » Fri Jan 07, 2011 11:47 pm


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Laura-Lee Gerwing
 
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