Female:
http://obss.us/d/3023-1/RockFolkF01.jpg http://obss.us/d/3025-1/RockFolkF02.jpg http://obss.us/d/3027-1/RockFolkF03.jpg http://obss.us/d/3029-1/RockFolkF04.jpg
Male:
http://obss.us/d/3031-1/RockFolkM01.jpg http://obss.us/d/3033-1/RockFolkM02.jpg http://obss.us/d/3035-1/RockFolkM03.jpg http://obss.us/d/3037-1/RockFolkM04.jpg
Not visible in the screenshots: the ears are rounded, human-type ears.
I've also got one non-cosmetic part of them finished. Being made, essentially, of stone, I gave them 85% Shield - negating the need to use armor for protection since there wouldn't be any benefit from Armor. Some of you may say that's overpowered, and it might be; I'd respectfully request that you keep that sentiment to yourself, aside from where it's necessary to comment on it.
What I'm looking for, actually, is ways to balance that major strength with a major weakness, or a number of small weaknesses. I've got lots of potential ideas but nothing concrete (yes, another pun). Such ideas include a powerful weakness to magicka in general, or to frost and fire specifically (the fire and frost weakness would be coupled with an immunity to Shock and/or Poison, thereby somewhat negating the weakness); I've also thought of perhaps using reduced stats, that is, most races have 320 starting stat points, I was thinking of perhaps reducing that to 270 for this race. With the high Endurance and Strength (60 each, so allocating 170 for Endurance, Strength, and Luck and only 100 to spread among the rest) I intend to give the class, it leaves very little for anything else - though I had already planned for very low Personality. Perhaps you guys have other ideas I can use? I'm open to suggestions at this point.
Also, is there any penalty to having extremely low Personality, such as normally non-hostile NPCs attacking you (Ontus Vanin excepted, love making him mad but I don't want any unexpected attacks from Mythic Dawn agents before they normally would, as one example)? I want to avoid that trap if it exists.