» Sat Jan 22, 2011 6:41 pm
My main will have two functions, which I'll alternate between based on my teammates' playstyles, and the situation at the time. One will be the same as Wraith - Light Operative, Semi-Auto Long Rifle with Machine Pistol as secondary (both silenced) - my objective here will be disruption of enemies and fire support at range - I'll be picking off stragglers, or weakened/important targets during major firefights.
The other option will be to switch to Medic (I'll have several abilities for BOTH classes), where my Light frame will allow me to reach trapped/wounded teammates and revive/heal/buff them before vanishing, with more emphasis on evading enemy fire than engaging. For this reason, the Long Rifle will be swapped out for a silenced SMG with either ammo capacity or reload speed upgraded as much as possible, to give me more freedom to operate without resupply, just rushing between hot zones and patching people up.
Opposite: Heavy Engineer. Automatic Grenade Launcher + fast-equip AR, with Turret and Mines. Both weapons will have increased clip sizes, to allow sustained fire. This combination should be capable of holding off a frontal assault on my position, with Mines and Grenades stalling the enemy, while the Turret clears out anything that's left. Being supported by allies means that I also support them - weapon buffs will give the enemy plenty to be scared of when we open fire. Additionally, if I have support, I'll only switch to AR to help finish the last survivors, but when I'm on my own, I'll fire a spread of grenades to stall/knockdown, then switch to my AR for a few bursts at grounded targets.
EDIT: Forgot to mention - I plan on actually BUILDING the "anti-me" character I described above - I like learning a variety of playstyles, to better know how to counter them. If it can be done in Brink, you can bet I'll be trying it out at some point...