CHARACTER INTERACTION WITH THE PHYSICAL ENVIRONMENT
I would like to tentatively suggest that there could be implemented in Skyrim, a degree of physical interaction with the environment we will be gaming in, specifically, how a player character is able to touch/move/jump/swim/walk around in/climb/etc. in this world.
Now, I don't mean to alarm people with thoughts of cover based shooters (perish the thought), yet that game type provides us with some interesting possibilties. Imagine:
"A dragon is swooping down to make it's next attack on you. You are fighting atop a plateau, littered with small ruins from a previous settlement. Shield in one hand, axe in the other, you ready yourself as it gets closer. Just before it's searing hot flames catch you - you leap to the side, diving behind a small wall, as the flames lick the spot you were just in. Staying crouched you spy it wheel away. You pull out your bow notch an arrow, and staying hidden behind your cover, you draw the string back, aim for the eye, and fire."
Or
"You follow the guard from the shadows, silent, unseen. As he turns away from the battlements and heads down the stairs, you detatch yourself from the shadows and leap across the wall, sneak up to the wooden door, and quickly, with nimble fingers, unlock it with your trusty pick. Stealing into the room, and quietly shutting the door, you survey your next objective. As you prowl down the corridor, a light suddenly appears round the corner. Patrol! Silently, you vault over some barrels, and hide. Fortunately you are unseen, and you continue, till at last you reach a courtyard. You walk up to the base of the fort's walls... and start to climb. Finally reaching a window, you steal into the room, tread over to the bed and look down upon your sleeping target. You pull a dagger from your belt..."
This would be an example of how cover interaction could potentially be used to add another flavour to gameplay and story/atmosphere. Now, it would be dreadful if a project to design something like this turned into, say, Gears of War, where you simply duck and fire (without trying to discredit that game), but imagine the potential! Sneaking would become so much more interesting! Fights become more cinematic, intense and real.
But naturally we face the problem of having to fit this idea in so it is compatible with the game. It would have to compliment the gameplay, not detract or distract from the systems already in place.
Climbing, for example, could be dependant on a number of factors. Weight of items, armor type, encumberance, race, and skill. A heavily armed Nord, clad in full heavy armor, would be limited in his movements, and thus climb at a severely slow rate, and be unable to perform any daring acrobatic feat with grace. While, on the other hand, a Bosmer ranger, lithe, agile, could easily scale a wall, clad in easy-to-move-in light armor, leaping freely between paraqets. The Acrobatic Skill would (I assume) be the skill this ability falls under, with a high skill allowing better movement for someone even under the duress of heavy armor.
To give an example of how this feature could be used to preserve a sense of realism and add to gameplay, how cool would it be if you were knocked off a cliff or other such type of terrain, and had to wildly reach out to grab whatever passed your descent. A last effort scramble to grab hold of a jutting rock; hanging by the tips of you fingers, you hurl your weight at the wall and manage to regain purchase. Climbing back up you bellow a war cry, rechallenging your victor who had assumed you fall to death.
Yes, this idea has not really been addressed in any of TES games (least, not to my knowledge), but I think it raises some potentially cool ideas. If done well, it could be a wickedly cool addition to the game.
Inspiration for this can come from a number of games, where environment interaction is crucial to gameplay (Assassin's Creed, Gears of War, Splinter Cell) and while I'm not saying we should blatantly copy+pasta their ideas, they provide the basics for which a system could be worked into Skyrim, or later TES.
I have a few more ideas as to how this could 'safely' be implemented into the game, but I thought I'd just present the general idea.
Am keen to hear thoughts/comments. But first, I have to get some lunch.