Barter System

Post » Mon Jan 24, 2011 9:12 pm

So I was playing Oblivion and Fallout recently and I noticed how there is a big change in the barter system. In Oblivion you just purchase an item and go to a different window to sell one of your items. But in Fallout 3/NV there is only one window that appears and it has both the buyer and sellers items. When you select and item it get highlighted and show how much it will be bought or sold for. You can press a button to finish the transaction or in tihs same process you can sell to him an item or more to lower the cost. I find the Fallout system the best of these. What does everyone else think?
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Danny Blight
 
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Post » Tue Jan 25, 2011 8:37 am

I prefer Morrowind's system, with Fallout 3 as a close second. I didn't like Oblivion's system.
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Kelly Osbourne Kelly
 
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Post » Mon Jan 24, 2011 9:54 pm

I liked Fallout's system best. It was like Morrowind's, but a bit more organized and streamlined.

However, one thing I would like to see is something like the Junk tab in Dragon Age. In Dragon Age, you're able to move any piece of equipment you don't want into the junk tab of your inventory so it doesn't get mixed up with the stuff you aren't planning to sell. Then, when you reach a vendor you're able to sell it all at once with a single button press. That's something I'd love to see in Skyrim. Or if it goes back to vendors having limited gold, make it so that it automatically calculates the transaction that's most easily affordable for both of you.
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Tikarma Vodicka-McPherson
 
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Post » Tue Jan 25, 2011 2:01 am

I prefer Fallout's, but was there a difference between Morrowind and Fallout other than the setup?
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Amy Siebenhaar
 
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Post » Mon Jan 24, 2011 11:34 pm

I prefer Fallout's, but was there a difference between Morrowind and Fallout other than the setup?


Fallout's was mostly just easier on the eyes (instead of having to mouse over each item to see the price like in Morrowind, the price was just listed right next to the item), but that made enough of a difference for me to prefer it.
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Ashley Clifft
 
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Post » Mon Jan 24, 2011 6:15 pm

Other: Fallout (the original)

Fallout presented you with a wooden table (you placed upon it what you wished to trade, and their items that interested you).

Bottlecaps were just an equalizer to make the values of two disparate groups of items even out. In Fallout you could barter with anyone (not just merchants).

*Unless they had an attitude, and then game would state that "This person will not barter with you".
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Facebook me
 
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Post » Mon Jan 24, 2011 9:59 pm

Morrowind's barter was good, as you could also adjust for yourself the amount of gold, but did get really cluttered with large transactions

Fallouts was nice and streamlined, if a bit limited.

Oblivion was an absolute disaster! its not a barter system if it's all "sell 3 swords for 200gp? y/n" then "Buy other thing for 150gp? y/n" it should all be one seamless transaction.

Also if there is a mercentile skill it should also count the size of a transaction not just the number of transactions, if i sell 50 steaks in one go, it should give me similar experience to selling 50 steaks one at a time. Not one trade vs. 50 trades, that was terrible.
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Patrick Gordon
 
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Post » Mon Jan 24, 2011 9:49 pm

Fallout's layout, but I liked the Mercantile skill in Oblivion 'In theory' FAR better over Barter in Fo3.

Also if there is a mercentile skill it should also count the size of a transaction not just the number of transactions, if i sell 50 steaks in one go, it should give me similar experience to selling 50 steaks one at a time. Not one trade vs. 50 trades, that was terrible.


Yes! This always pissed me off. You had to up your mercantile by selling a stack of 500 arrows one at a time, instead of selling all 500 and getting the exp for it all at once. If they did the Mercantile system in Oblivion, with the Fallout 3 layout and set-up, but it counted size not number, that would be perfect!
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Krista Belle Davis
 
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