Can we maybe see some cutscenes?

Post » Wed Jan 26, 2011 1:00 am

I once thought of this too and I agree, ES needs cutscenes.
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sarah
 
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Post » Tue Jan 25, 2011 9:17 pm

To be fair, I think that is just a recorded piece of 3rd person gameplay if anything. Why do any of think it means a cutscene? Just because its on the trailer guy's PC? Its obviously not from the reveal trailer we saw, so it stands to reason the "proper" trailer will have gameplay.
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vicki kitterman
 
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Post » Wed Jan 26, 2011 9:56 am

Yeah. The beginning cutscene was amazing. The rest svcked. They did it the way they did to keep the immersion, probably. Although what would be sick would a big epic camera angle flying around Alduin when he appears to like show us his size and all.
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Dylan Markese
 
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Post » Wed Jan 26, 2011 9:15 am

I'd like a cutscene at the start and end of the game as well as two or three revolving around meeting/fighting/killing the main boss. Hopefully one of which is of your character getting his or her ass handed to them and left for dead, then a little montage of their recovering over some weeks/months. Too many games have the hero never sustain any real injury imo, would be a nice change of pace not to mention making the Boss actually feel like someone/thing thats superior to our character, only for us to stubbornly go for round 2 and end up victorious. ^_^

What I don't like about this idea is that if it were to be implemented, everyone would feel like a complete noob. I hate movies and games where the 1st time, they don't stand a chance. They get their asses kicked, they recover, learn a little more, go do it the 2nd time, then barely survive and finish off the thing by luck and the fate of the gods. Those movies/games leave me sitting thinking: "What the hell did I just do? I managed to kill him despite my character being 75% awkward and stubborn and 25% just plain stupid.(Maxed out on both skills despite me being the f**king Dragonborn and all.)" I want to feel like my character did something that no normal book-wielding "I-can't-see-without-my-glasses" dork could do by plain luck.
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Captian Caveman
 
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Post » Wed Jan 26, 2011 7:13 am

What I don't like about this idea is that if it were to be implemented, everyone would feel like a complete noob. I hate movies and games where the 1st time, they don't stand a chance. They get their asses kicked, they recover, learn a little more, go do it the 2nd time, then barely survive and finish off the thing by luck and the fate of the gods.

I said end up victorious, never said, nor would want, it to be through blind luck or the "gods". Something more along the lines that we get beaten and bruised and battered because the boss SHOULD be extremely powerful. Due to stubbornness, perseverance and anger or whatever other motivating feeling you ilke, we keep getting back up where normal people wouldn't. Thus keeping the whole hero (being above and beyond most people) thing while not making you into some demi-god that can defeat the end boss (especially if it happens to be Alduin :P) without a scratch or any real injury.

Just my preference anyway. I like the Lord of the Rings movies for this reason. Yes, the good guys win but they get beaten and bruised quite alot along the way. (Edit) Well, except that fecking Elf who, during the whole triology, only seems to have someone elses blood on his cheek at one point. *Rolls eyes*
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brandon frier
 
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Post » Wed Jan 26, 2011 7:29 am

To be fair, I think that is just a recorded piece of 3rd person gameplay if anything.


Right. Because third person is played that far up in the sky and on an angle.
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Zoe Ratcliffe
 
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Post » Wed Jan 26, 2011 5:27 am

Right. Because third person is played that far up in the sky and on an angle.

You could change how far away the camera was from the character in both Oblivion and Fallout, can't remember if one could in Morrowind. Point being though is, person is running towards a cliff. Makes sense to move the camera back to have a better idea of how close the character is to the edge. So looking down+pulled back camera=what we saw. Seems just as likely as a cutscene to me. *Shrugs*
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Jason Wolf
 
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Post » Wed Jan 26, 2011 4:34 am

You could change how far away the camera was from the character in both Oblivion and Fallout, can't remember if one could in Morrowind. Point being though is, person is running towards a cliff. Makes sense to move the camera back to have a better idea of how close the character is to the edge. So looking down+pulled back camera=what we saw. Seems just as likely as a cutscene to me. *Shrugs*

The camera wasn't even 100% glued to the character.
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James Wilson
 
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Post » Wed Jan 26, 2011 12:18 am

The camera wasn't even 100% glued to the character.

It zoomed in slightly then back out, never strayed from the character as far as center of the screen went, just distance so... again, it could just be changing the camera distance in 3rd person. Anyways, I'm just offering another opinion on what it might have been and as none of us actually know for a fact yet, either of us could be right. ^_^
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Gemma Archer
 
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Post » Tue Jan 25, 2011 8:17 pm

i sure hope your not bagging on Legolas ;)

ive kind of grown used to TES not having cut scenes.
if they added them, it might make them seem more linear and action based
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HARDHEAD
 
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Post » Wed Jan 26, 2011 4:28 am

The first Halo, master chief said a whole one sentence. You don't have to talk to have a good cutscene. I think sometimes cutscenes can captures some moments better than a 1st person perspective where sometimes you can miss things if you're not even looking in the right direction.


to be fair he said alot more than that, the only cut scene he doesnt talk in is the bridge extending one
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Joe Alvarado
 
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