The problem is that monsters like dogs, mirelurks and other things seem to shift between multiple textures depending on how I look at them. Quite a nuisance if I must say.
Here is my load order in case this is the problem. and yes, my load order is more than likely incorrect.
Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== Active Mod Files:* 00 Fallout3.esm* 01 Anchorage.esm* 02 ThePitt.esm* 03 BrokenSteel.esm* 04 PointLookout.esm* 05 Zeta.esm* 06 Unofficial Fallout 3 Patch.esm [Version 1.2.0]* 07 CRAFT.esm* 08 RTS NW.esm* 09 CALIBR.esm [Version 1.2]* 0A FOOK2 - Main.esm* 0B FOOK2 - [[censored]] World And Neighbourhood Kit.esm* 0C FOOK2 - [DIK] DLC Improvement Kit.esm* 0D FO3 Wanderers Edition - Main File.esm* 0E Project Beauty.esm* 0F Mart's Mutant Mod.esm* 10 Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0]* 11 Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0]* 12 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0]* 13 Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0]* 14 Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0]* ** Project Beauty- Broken Steel.esp* ** Project Beauty- Point Lookout.esp* ** Mart's Mutant Mod - Project Beauty.esp* 15 CRAFT - Activation Perk.esp* 16 CALIBRxMerchant.esp* 17 FOOK2 - Main.esp* 18 FOOK2 - [EVE] Energy Visuals Enhanced.esp* 19 FOOK2 - Mothership Zeta.esp* 1A FO3 Wanderers Edition - Main File.esp* 1B FO3 Wanderers Edition - DLC Anchorage.esp* 1C FO3 Wanderers Edition - DLC Broken Steel.esp* 1D FO3 Wanderers Edition - DLC Mothership Zeta.esp* 1E FO3 Wanderers Edition - DLC Point Lookout.esp* 1F FO3 Wanderers Edition - DLC The Pitt.esp* 20 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp* ++ FO3 Wanderers Edition - Optional Worn Weapons.esp* 21 WeaponModKits.esp* 22 WeaponModKits - FWE Master Release.esp* 23 WeaponModKits - OperationAnchorage.esp* 24 WeaponModKits - ThePitt.esp* 25 WeaponModKits - BrokenSteel.esp* 26 WeaponModKits - PointLookout.esp* 27 WeaponModKits - Zeta.esp* 28 WeaponModKits - FOOK.esp* ++ WeaponModKits - FWE Optional Worn Weapons.esp* 29 WMKAA12Shotgun.esp* 2A RTS NW - Volume 1st.esp* 2B RTS NW - Volume 2nd.esp* 2C RTS NW - Volume 3rd.esp* ++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp* 2D EVE.esp* ** EVE - FWE Master Release.esp* ++ EVE - FWE Master Release (Follower Enhanced).esp* 2E EVE Operation Anchorage.esp* ++ EVE - FWE with WeaponModKits.esp* ++ EVE Anchorage - FWE DLC Anchorage.esp* 2F Mart's Mutant Mod.esp* 30 Mart's Mutant Mod - DLC Anchorage.esp* 31 Mart's Mutant Mod - DLC The Pitt.esp* 32 Mart's Mutant Mod - DLC Broken Steel.esp* ++ Mart's Mutant Mod - DLC Point Lookout.esp* 33 Mart's Mutant Mod - DLC Zeta.esp* ++ Mart's Mutant Mod - Feral Ghoul Rampage.esp* ++ Mart's Mutant Mod - Hunting & Looting.esp* ++ Mart's Mutant Mod - Increased Increased Spawns.esp* ++ Mart's Mutant Mod - Natural Selection.esp* ++ Mart's Mutant Mod - Tougher Traders.esp* 34 Mart's Mutant Mod - Zones Respawn.esp* 35 Mart's Mutant Mod - FOOK2.esp* 36 Mart's Mutant Mod - FWE Master Release.esp* ++ Mart's Mutant Mod - Project Beauty + FWE.esp* 37 Bashed Patch, 0.esp
UPDATE: Seems i found the culprit. Archive invalidation had to be invalidated twice, duno why.