Right now, I'm watching the development of the game Overgrowth, sequel to Lugaru, the original "ninja rabbit fighting game." Lugaru was made by ONE guy, as part of a school project. He created the engine, modeled the characters, and animated everything. It was so successful that he formed a team with FOUR other guys to make Overgrowth. Here are some videos that that game:
http://www.youtube.com/watch?v=zPdq1r-F5Ko
http://www.youtube.com/watch?v=bXCDP8Xdu6c&feature=related
http://www.youtube.com/watch?v=E0OG4YAOHkA&feature=relmfu
Anyways. Over the past couple days I've actually been more excited for this game than Skyrim. I think a lot of that has to do with the attitude I see these guys (and other indie developers) display. I have a lot of respect for Todd and Bethesda, but after watching videos of this indie company (Wolfire, is their name) and reading their blog, I can't help but think of Todd as a mid level manager and Bethesda as an unfeeling corporation. He seems so detached from the day to day development, and seems like he says "what should we cut?" rather than "what can we add?"
Also, Wolfire is doing what they call "open development." Basically, you preorder the game (which is like 30 bucks) and you get to download the Alpha, which they upload new versions of every week. There are no story lines yet, and there are quite a few aspects which haven't even been added, but you can try out the combat system, or use the "construction set" that they've included to add in mods. They have updates every week about what they're doing, and somehow it's always interesting, even simple stuff like particle effects and blood decals.
I really love seeing all these indie developers succeed in making unique, high quality games in an age where most large game developers have a policy of churning out the same, boring titles over and over again. And when they try to make "thoughtful" games, you get top heavy, boring, cutscene laden pieces like Alan Wake. Wanna know what the replay value on that game is? About 0. Kiss your 60 bucks goodbye after maybe 6 hours of walking around piecing together a convoluted plot.
Sorry for the rant, but it just bugs me that with all of the technology we have today, and all the money video games have proven to generate, we still get gun shy developers who don't make good games. And even companies like Bethesda, who make good games, continue to streamline and simplify their titles in exchange for what, more sales? I'd love to see what would happen if the guys at Wolfire had 100 employees and Bethesda budget.