Hello Arbidon
It's easiest to create dialogue tied to a quest (even if it's a dummy quest). Basically you use the Topics tab for the quest in question. You'll need to create a number of "topics". Each topic is what the NPC will say in one go before the player can perform the next action.
- Topic Text is what the player says to the NPC. (e.g. "Follow your esteemed Grand Champion!")
- Response Text is what the NPC will say. (e.g. "Golly, you're the best! I'm going to follow you and blah blah")
- Result Script allows you to run a script (e.g. use additem if the NPC is giving the player something)
- Conditions are very, very important. If you don't define this, everyone can say the topic at any time. (e.g. For the above conversation, a condition was set that the speaker must be the Adoring Fan.)
- Ignore the addtopic box - it's buggy.
- Choices Let you specify what follow-up topics you can say to the NPC. (e.g. Yes or No)
- "GREETING" is a special topic that the NPC will use when you first talk to them. (e.g. "You're in Rindir's Staffs. And I'm Rindir. I sell magical staffs. Imagine that.")
- With the exception of GREETING, a topic has to be added via script (addtopic) before any NPC can use it.
That should be enough to let you poke around Topics related to a particular quest, but probably not detailled enough for you to create a detailled conversation. Here's the tutorial that I learned from:
http://cs.elderscrolls.com/constwiki/index.php/A_beginner%27s_guide%2C_lesson_6_-_Quest_Dialogue