» Thu Feb 03, 2011 6:09 pm
I know I mentioned this in another thread, but it didn't seem to get much attention, so here it is again...
The Guild Leader positions seemed to be mostly administrative in nature, you aren't asked to train new members, you aren't required to go out on contracts of develop new spells or whatever. If you can complete contracts, why should the Fighter's Guild care that you have a 5 in all martial skills? Furthermore, we have the example of Jeanne Frasoric from Oblivion, the head of the Bruma Mages Guild Hall. She is well known to be a lousy mage, but was still appointed head of a Guild Hall. If high skill is required, I'd like to see something that justifies it, something that the player is required to do that actually takes a high skill rank, rather than someone just telling you that your skill isn't high enough. I'd also like to see more to do once you reach the head of a faction. Oblivion only had minor rewards for reaching Guild Master status. Advancing magical knowledge or sending subordinates out on contracts or bribing/blackmailing officials to allow your members lighter sentences. Maybe Radiant Stories can fix that, I hope so.