Tnx Martigen and Kai, just as I said earlier, overhauls up to date are better to leave them to the creators
But my question are because some dirts of Oblivion could break other mods located early in load order... and was wandering if the same occur in FO3 (and as a mod addicted, fixing some was the difference of a playable or bugged game in OB).
So... the small/medium popular ones KNOWN to be problematic are what I'm after... but if none are in that category, it's ok to me.
I agree with Martigin and Kai that overhaul cleaning is best left to the mod makers and that makes sense. That said I was warned of this in Oblivion and that there was no need to check but after doing so I indeed found edits that needed to be removed in the esm of Frans, MMM, and OOO and reported those to FCOM team. So, just be polite in reporting and it may be a big help. That said those edits were no more than a handful. With FWE I found like 12 identical to master records and I'd bet a few can be removed, but I'm not going to remove them as they don't seem that essential in my load order. They don't seem to touch things that may be sensitive to other mods. And certainly there are no deletions which are the bigger concern. No deletions in MMM either.
This can be a touchy subject and there are a few modders who have become well known for being offended that anyone would call their mods dirty. Important to remember that these edits can occur from just fiddling about in the CS/Geck and other than forgetting to clean rarely are they there due to purposeful neglect. So creating a list haphazardly is sure to step on a few toes and then comes the part about upkeep of the list - what if a modder then cleans for the next release?
So like I pointed out in the other thread - just like with Oblivion the types of mods that need it most are mods that alter the worldspace or cells. Mods that alter game settings and the like rarely have as much need for cleaning. They may though - if a mod is supposed to only address melee damage but also adjusts vats - that could be an issue. You have to be discriminating and think about mod design. So that means that house mods are high on the list, followed by quest mods, and mods that alter landscape.
The filter on FO3edit can be very informative and will help you catch conflicts if run correctly and examined thoroughly.
So like Oblivion there are a few pointers:
Clean top down (esm first down to esp high to low last).
Yes you can clean official DLC.
Do
NOT clean esp that have other esp as masters.
Do
NOT assume that every edit found is bad - check them out and save the backups for a time. If they are all rocks and plants then most likely you are good (the most common anyway)
If you are uncertain of whether to clean in relation to another esm (if FO3ditl oads another esm) then set the other one to hidden and it will then only clean in relation to the main F3 esm.
I cleaned all but the big 4 (FWE/MMM/WMK/EVE) with the auto-cleaner and what I can say is that it made mods that I had trouble running together more solid and stable. I mean no offense to anyone by posting that mods need to be cleaned but what I've taken away from Oblivion is that many mod makers mod their games with purely vanilla+their mods and so often can miss what effect the edits their mod has on other mods.
My load order is my responsibility and as such checking for conflicts is also mine. As is the result of altering a mod.