what I don't like about quest.

Post » Mon Feb 07, 2011 9:21 am

I started playing tes with oblivion, then i played daggerfall and noticed how it was kinda better then obvlion, mostly quest some aspects of quest i really hated such as not being able to fail a quest or how unrealistic it is to agree to do a quest then not do it for months remember it then go do it for the same reword, or how you can become the leader of a guild and not have any responsibilities or authority over people and the guild. like becoming archmage and only being able to have people follow you (the worst part is over hearing the people in the academy talk about a new discovery and saying they should discuses it with the archmage but they never talk to you).
I also think it would be cool if randomly a tavern owner or storekeeper gave you a random job like delivering a letter or retrieving something from a randomly selected dungeon. the only quest i really enjoys was "shadow over hackdirt" and the daedric prince quest's.

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Alada Vaginah
 
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Post » Mon Feb 07, 2011 4:17 am

So play Daggerfall. :shrug:

It's not like Bethesda is going to go back and change Oblivion.
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Carolyne Bolt
 
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Post » Mon Feb 07, 2011 8:34 am

These are all valid criticisms of not just Oblivion but of Morrowind as well. Many amongst here on the forums have felt the TES series being "streamlined", "focused" and in general just being developed for a much broader market. The pros and cons, and arguments have raged as long as I've been here. Personal preferences aside, I have great respect for what each game has accomplished and enjoy all thoroughly.


And some advice;

Could you please not use all colored font in your posts?

Isn't this much better?

I started playing tes with oblivion, then i played daggerfall and noticed how it was kinda better then obvlion, mostly quest some aspects of quest i really hated such as not being able to fail a quest or how unrealistic it is to agree to do a quest then not do it for months remember it then go do it for the same reword, or how you can become the leader of a guild and not have any responsibilities or authority over people and the guild. like becoming archmage and only being able to have people follow you (the worst part is over hearing the people in the academy talk about a new discovery and saying they should discuses it with the archmage but they never talk to you).
I also think it would be cool if randomly a tavern owner or storekeeper gave you a random job like delivering a letter or retrieving something from a randomly selected dungeon. the only quest i really enjoys was "shadow over hackdirt" and the daedric prince quest's.




It's painful to read, and may cause people to bypass what you have to say. Please and thank you. :)
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John Moore
 
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Post » Mon Feb 07, 2011 1:24 pm

I enjoy all the elder scroll's game's and loved oblivion, I just think there losing what the game's once where and im kinda hoping skyrim will be different although there's no way to tell if something better then another to a defining fact. I am happy that the game's are still some of the best game's i have ever seen and they might just be the best some thing's just bug me. (thx for positive feed back it's kinda rare on forum sight's, and the colored print i find to be easer to read but i might as well just keep it as it is.) :smile:
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Horse gal smithe
 
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Post » Mon Feb 07, 2011 6:12 pm

You know what I hated about Daggerfall's quests? They were so bland and repetitive.
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Svenja Hedrich
 
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Post » Mon Feb 07, 2011 2:03 pm

I haven't played DF, so I don't really know... But what you describe sounds like Skyrims quest system a little. If I'm right, you'll enjoy it when it comes out.
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Riky Carrasco
 
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Post » Mon Feb 07, 2011 5:08 pm

I haven't played DF also (I've had my share of 2D sprite-based games in my life, and I don't want to play another even if my life would depend on it), but I've seen it from some Let's Play videos. The time limit seems cool (it's odd no questmod has implemented it), and I agree that it makes sense, but non-RP, powergamers surely wouldn't like it.
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Robyn Howlett
 
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Post » Mon Feb 07, 2011 6:39 pm

I haven't played DF also (I've had my share of 2D sprite-based games

Daggerfall is 3D.
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Kate Schofield
 
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Post » Mon Feb 07, 2011 6:02 pm

Daggerfall is 3D.


Yes. Sprites are 3D. Everybody knows that... ??U
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Natalie Taylor
 
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Post » Mon Feb 07, 2011 6:26 am

Yes. Sprites are 3D. Everybody knows that... ??U


Sprites are 2D, but Daggerfall is definitely 3D. Character point of view is First Person, with free movement and view in all directions.
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Charles Mckinna
 
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Post » Mon Feb 07, 2011 4:42 pm

Sprites are 2D, but Daggerfall is definitely 3D. Character point of view is First Person, with free movement and view in all directions.


That's what I was referring. Seems like I lacked a "-" or something.

I haven't played DF also (I've had my share of 2D-sprite-based games...).
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Mackenzie
 
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Post » Mon Feb 07, 2011 6:38 am

I kinda agree with the OP on this one. I'm hoping there will be more quest fails in Skyrim. Oblivion had a few here and there, like if Mazoga the Orc dies during that one quest in Leyawiin (forget what it's called) the quest ends. Damn the hand-holding! Damn the non-roleplaying ninnies!!

Oblivion is what it is, though. :shrug: Oh, and I didn't mind the Fanta Orange text. :)
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Tha King o Geekz
 
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