I do sometimes suffer from what seems to be, so far as I can tell, A.I. overload. This has lead to occasional crashes (mostly in areas with a large number of scripted NPCs) and the forced retirement of Companion Neeshka (whom either contributed to overload or was its most obvious victim.) I'm a quest / world-expansion junky. The bulk of my load-order consists of either elaborate quest mods and those that add new structures, villages, cities or world-spaces. These tend to add a number of sometimes-highly-scripted NPCs, or extend the functionality of already existent NPCs. I plan to add yet more such mods, but worry that A.I. overload might eventually make the game unplayable.
Modders have created utilities and data replacements that overcome many gameplay issues. We have stuff like Oblivion Stutter Remover, Pyffi, and Oblivion Animation Fixer to name only a few. But so far as I know no one has addressed NPC/mob A.I.. About the only thing that comes to mind is Oblivion Script Optimization, now old and discredited. (My one long ago experience with it ended in disaster and quick removal.)
Have I overlooked something? Is there a mod or mods designed to lessen the impact of A.I. overload without also dumbing down NPC behavior, or even allowing improved A.I. (without penalty)? If not, is anyone either working on contemplating one?
Just curious. Thanks for the ear.
-Decrepit-