[Relz] Harok's Arrow forge revisited

Post » Sat Feb 12, 2011 8:36 pm

At Tesnexus http://www.tesnexus.com/downloads/file.php?id=31617

At the moment, only supports Vanilla armor and weapons, but should handle any alchemy ingredient from any mod.


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The Elder Scrolls IV - Oblivion MOD

Arrow Forge

Version 3.0
By Wolfbain5 (armstrong@medieval-gothic.com
A continuation of HaroK_Arrow_Forge by HaroK

1. The forge can now scan any ingredient from any mod for effects.
2. added additional glass clutter for converting
3. Added in some armor and weapons that were missed.
4. Removed 2 arrows, arrow of withering, and arrow drain magicka


to do list:
1. Will be adding in a few non vanilla variants such as paralyze for 1 second and a stackable burden
2. will be adding support for some overhauls




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v2.1 Update

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+ You can now convert some misc items into arrows. They are Callipers,
Tongs, HandScythes, Scythes, Hoes, Pickaxes, Rakes, Shears, Shovels,
Metal Clutters, Silver Clutters, HourGlass.
+ Nothing more.

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v2.0 Update

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+ Introduce the enchant ability, you can now enchant your arrows with ingredients.
+ Remove the WARNING message when you open the Forge.(I'm sure you don't want to see it if you use the Forge often)
+ Player's Armorer and Alchemy skills affect the Forge's fletch and enchant ability.
+ Arrows will not be treat as material, they won't be 'wasted' if you leave them in the Forge.(You can use the Forge as an arrow container, and only ARROW container)

+ Replace the script into 'Quest' to save your CPU ticks.(There is a script length limit, have to split them in 2 Quests)
+ Clear the dirty reference.

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1. What is it?

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Do you always run into a heat battle but soon realise you have no arrow left?
Do you always annoyed with those heavy and useless loots?
With this power artifact called Arrow Forge, you can now recycle these useless armors and weapons, reforge them into arrows. Resupply yourself without an blacksmith.

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2. Install

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Only one file 'HaroK Arrow Forge Revisited.esp', copy it to folder 'Data'

This Mod added one new item, the Arrow Forge, in your game. There're some other invisible containers to keep the Forge work. Should not conflict with other mods.

You can buy the Forge from Tertullian Verus at 'Three Brothers Trade Goods' Market District Imperial City. The value is 500, but you may cost more.

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3. Fletch

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Only non-magical weapons and armors can be recycled. The arrows are made from same material you used.

Example: 1 Iron Cuirass will give you 30 Iron Arrows
2 Glass Longswords + 3 Daedric Shields return 40 Glass Arrows + 36 Daedric Arrows

The values of them are quite unequal, but the convenience is what we need.

Warning: Everything will be destroyed when the forge is done. You will waste any magical and misc items you put in. So save your time, don't bother with magical arrows.

Name Quantity

Helmet 6
Gauntlets 6
Boots 9
Greaves 18
Cuirass 30
Shield 12

Dagger 3
Shortsword 8
Longsword 20
Claymore 22
War Axe 12
Mace 15
Battle Axe 27
War Hammer 30
Bow 8

Quantity depends on weight, not value.
The Rusty and Worn versions decrease quantity by 25%, Fine versions increase 25%.

Valid class:
Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Deadric
Chainmail, Mithril, Orcish, Dremora, Blades, Legion, Imperial Watch, City Guard

The weapon also include Club, Cutlass, Katana, Glaive, Halberd

Note: Chainmail, City Guard count as Iron and Mithril count as Steel, but they all descend to only 1/3 quantity.
Blades, Legion, Orcish count as Iron but worth more.
The Imperial Watch treat as Steel.
Dremora count as Deadric, and adjusted according to item level.

All dremora arrows will be upgraded into Daedric version for free.


Armorer skill modify (The efficiency of material extraction)

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| | Iron | Steel | Silver | Dwarven | Elven | Glass | Ebony | Daedric |
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| Novice | 100% | 100% | 75% | 75% | 50% | 25% | 25% | 0% |
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| Apprentice | 125% | 125% | 100% | 100% | 75% | 50% | 50% | 25% |
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| Journeyman | 150% | 150% | 125% | 125% | 100% | 75% | 75% | 50% |
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| Expert | 175% | 175% | 150% | 150% | 150% | 125% | 125% | 100% |
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| Master | 200% | 200% | 200% | 200% | 200% | 200% | 200% | 200% |
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Now a novice Armorer can never extract material from Daedric equipments.

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4. Enchant

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You can drop ingredients in Forge to enchant your arrows. Please note that you can only enchant your arrow into one that originally in the game. I did not add any custom arrows in this mod. So don't even try to get some doom arrows with +100 Fire +100 Frost +100 Shock, they do not exist.

The game set every ingredient with 4 Effects, I just use them in my mod. To get an arrow with Fire Damage, simply drop some ingredients with Fire Damage Effect in the Forge.

Different Effect lvl provide different magic power. 1 Fire Salts(Fire Damage Effect in lvl1) can provide 15 Fire Power when 1 Imp Gall(Fire Damage Effect in lvl4) provide 90. But you can only get the lvl4 Effect when you are an Expert in Alchemy, same mechanism as original game.

Arrows in difference lvl also require different Power.
1 Arrow of Embers(5 Fire Damage) need 5 Fire Power
1 Arrow of the Inferno(20 Fire Damage) need 35 Fire Power

Some more powerful arrow requires more than one Power. The Arrow of the North Winds can do Frost Damage in an area. So you must provide both Frost Power and Forst Area Power(I use Frost Shield Effect)

Some ingredient may provide serial Powers at the same time(they've got 4 Effects). A Alchemy Expert can enchant Daedric arrow into 'Arrow of the Inferno' with only Fire Salts involved(The Fire Salts has Fire Damage in lvl1 and Fire Shield in lvl4).


List of magical arrows

Name Magic Effect Power Required

Iron
Arrow of Light Light 10 ft 20 sec 1 Light
Arrow of Embers 5 Fire Damage 5 Fire
Arrow of Frost 5 Frost Damage 5 Frost
Arrow of Sparks 5 Shock Damage 5 Shock
Steel
Arrow of Burning 5 Fire Damage 5 Fire
Arrow of Numbing 5 Frost Damage 5 Frost
Arrow of Jolts 5 Shock Damage 5 SHock
Flare Arrow 5 Fire Damage, Light 10 ft 20 sec 5 Fire, 1 Light
Arrow of Fatigue Damage Fatigue 20 20 Damage Fatigue
Silver
Arrow of Jinxing Damage Magicka 20 10 Damage Magicka
Arrow of Dispel Dispel 25 20 Dispel
Arrow of Cleansing 40 Fire Damage 10 ft 2 sec 125 Fire, 125 Fire Shield*
Dwarven
Arrow of Scorching 10 Fire Damage 15 Fire
Arrow of Cold 10 Frost Damage 15 Frost
Arrow of Shocking 10 Shock Damage 15 Shock
Arrow of Illumination 8 Fire Damage, Light 10 ft 30 sec 10 Fire, 2 Light
Arrow of Silence Silence 15 sec 90 Silence
Arrow of Savage Frost 40 Frost Damage 10 ft 2 sec 125 Fire, 125 Frost Shield*
Elven
Arrow of Flames 15 Fire Damage 25 Fire
Arrow of Freezing 15 Frost Damage 25 Frost
Arrow of Voltage 15 Shock Damage 25 Shock
Arrow of Brilliance 12 Fire Damage, Light 10 ft 40 sec 20 Fire, 3 Light
Arrow of Stillness Silence 20 sec 120 Silence
Stormcall Arrow 30 Shock Damage 10 ft 2 sec 90 Shock, 90 Shock Shield*
Arrow of the North Wind 60 Frost Damage 10 ft 105 Frost, 105 Frost Shield*
Arrow of Harm Damage Health 8 20 Damage Health
Glass
Arrow of Fire 15 Fire Damage 25 Fire
Arrow of the Glacier 15 Frost Damage 25 Frost
Arrow of the Dynamo 15 Shock Damage 25 Shock
Arrow of Sunlight 15 Fire Damage, Light 10 ft 50 sec 25 Fire, 5 Light
Arrow of Immolation 65 Fire Damage 10 ft 115 Fire, 115 Fire Shield*
Arrow of Hexing Damage Magicka 25 15 Damage Magicka
Ebony
Arrow of the Blaze 20 Fire Damage 35 Fire
Arrow of Blizzards 20 Frost Damage 35 Frost
Arrow of Lightning 20 Shock Damage 35 Shock
Arrow of Storm Strike 40 Shock 10 ft 2 sec 125 Shock, 125 Shock Shield*
Daedric
Arrow of the Inferno 20 Fire Damage 35 Fire
Arrow of Winter 20 Frost Damage 35 Frost
Arrow of Storms 20 Shock Damage 35 Shock
Magebane Arrow Silence 10 ft 20 sec 180 Silence

* This is the Effect you can find in ingredients, but they provide other Power in my formula.

Alchemy skill modify (How many Powers you can get from each ingredient)

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| | lvl1 | lvl2 | lvl3 | lvl4 |
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| Novice | 15 | 0 | 0 | 0 |
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| Apprentice | 20 | 30 | 0 | 0 |
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| Journeyman | 25 | 40 | 60 | 0 |
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| Expert | 30 | 50 | 70 | 90 |
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| Master | 45 | 75 | 105 | 135 |
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5. Issues

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Francesco's leveled creatures & items MOD added some basic equipments.
They are no difference to original version from name to property.
Actually they are different in Item ID. Arrow Forge cannot recognize these items and will destroy them and return nothing.

Let me know if any other conflicts arise. Has not been added to Boss yet.
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Sat Feb 12, 2011 10:41 pm

Has been tested with Cobl, MMM, and OOO.
Does not have any dependencies upon them, and can handle the ingredients from them and many other mods.
This mod does not add ingredients, nor change their effects. It merely scans them for use.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am


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