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Daggerfall NPCs
Version: 0.3
Author: Kamikaze
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Description
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Sick of slaughtering the same few bandits and marauders for the millionth time? This mod replaces bandits, marauders and conjurers with NPCs based on the 21 standard classes, just like in Daggerfall. All NPCs carry loot and cast spells according their class skills and theme. For example, Assassins use poison and invisibility potions and Knights use Restoration spells. All classes also have a boss version. There are six variations for each class (three male, three female) and two variations for bosses, so there are 168 different NPCs in total.
There are three NPC types: warriors, thieves and mages which replace marauders, bandits and conjurers respectively.
Warriors: Archer, Barbarian, Crusader, Knight, Rogue, Scout, Warrior.
Thieves: Acrobat, Agent, Assassin, Bard, Monk, Pilgrim, Thief.
Mages: Battlemage, Healer, Mage, Nightblade, Sorcerer, Spellsword, Witchhunter.
Daggerfall NPCs is compatible with other creature overhauls provided it is loaded last. A compatibility patch for MMM is included.
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Installation & Load Order
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To install, just place the .esps in the Oblivion\Data folder.
Load Order:
1. MMM or other creature overhaul if you use any
2. Daggerfall NPCs
3. Daggerfall NPCs - MMM Patch (if you use MMM)
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Compatibility
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This mod replaces the leveled lists for bandits, marauders and conjurers. It is compatible with MMM with the included compatibility patch. It should also be compatible with FCOM, although I personally don't use it so I'm not completely certain.
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Changelog
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0.3
- Made the NPCs hate the player extra much to fix a problem with FCOM (hopefully).
0.2
- Fixed bugs.
- Wrote a slightly better readme.
0.1
- Initial release.
Daggerfall NPCs
Version: 0.3
Author: Kamikaze
*****************************************
*****************************************
Description
*****************************************
Sick of slaughtering the same few bandits and marauders for the millionth time? This mod replaces bandits, marauders and conjurers with NPCs based on the 21 standard classes, just like in Daggerfall. All NPCs carry loot and cast spells according their class skills and theme. For example, Assassins use poison and invisibility potions and Knights use Restoration spells. All classes also have a boss version. There are six variations for each class (three male, three female) and two variations for bosses, so there are 168 different NPCs in total.
There are three NPC types: warriors, thieves and mages which replace marauders, bandits and conjurers respectively.
Warriors: Archer, Barbarian, Crusader, Knight, Rogue, Scout, Warrior.
Thieves: Acrobat, Agent, Assassin, Bard, Monk, Pilgrim, Thief.
Mages: Battlemage, Healer, Mage, Nightblade, Sorcerer, Spellsword, Witchhunter.
Daggerfall NPCs is compatible with other creature overhauls provided it is loaded last. A compatibility patch for MMM is included.
*****************************************
Installation & Load Order
*****************************************
To install, just place the .esps in the Oblivion\Data folder.
Load Order:
1. MMM or other creature overhaul if you use any
2. Daggerfall NPCs
3. Daggerfall NPCs - MMM Patch (if you use MMM)
*****************************************
Compatibility
*****************************************
This mod replaces the leveled lists for bandits, marauders and conjurers. It is compatible with MMM with the included compatibility patch. It should also be compatible with FCOM, although I personally don't use it so I'm not completely certain.
*****************************************
Changelog
*****************************************
0.3
- Made the NPCs hate the player extra much to fix a problem with FCOM (hopefully).
0.2
- Fixed bugs.
- Wrote a slightly better readme.
0.1
- Initial release.