» Sun Feb 13, 2011 11:47 am
yeah that would have been crossing some boundary of respect to the relationship.
we are way off topic here.
so to sum up:
havok cannot be enabled on hair/clothes/body parts. even if it could, which is it, it wouldn't even work right. < you'd need to have the actual clothing/body/hair being the collision shape, which is definitely not possible. this is so far from working.
but there are a ways to simulate havok inside the animations.