The only clan support that I would ever want is a tag that is added before/after your name:
[M4H] Jon 0ssum
Jon 0ssum [M4H]
And just maybe a way to find if anyone in your clan is already in a match, but that sounds an awful lot like friends list with a tag.
[M4H] Jon 0ssum
Jon 0ssum [M4H]
And just maybe a way to find if anyone in your clan is already in a match, but that sounds an awful lot like friends list with a tag.
I Just came from MAG (actually I'm still there) and I'd like to tell you a little tale.
Mind you MAG is the largest FPS ever made, in terms of players in game. 128 vs 128, 64 vs 64 (A couple of times), etc etc. The scope of the game is huge. There are clans that have member lists in the hundreds. But the game itself only has this for clan support:
Tags
Roster
Clan deploy: this allows clans to deploy up to 32 players (the smallest game size is 32 vs 32) at once, thereby filling an entire platoon.
What the devs there (Zipper interactive-lulwhat?) swore up and down they would never do is institute clan wars because then the "clans would take over the game" and thus penalize the casual gamer.
So let me tell you what happened. The clans took over the game. With no outlet, ie clan wars, the clans had no choice but to roll in regular rooms against all those clueless casual/random players. Guess what happened? The clans, with some structure, talent, and leadership, without fail, always win every game.
There is a Clan in MAG that regularly rolls 32 deep and generally wins every game they play (unless they end up going against another clan with numbers...this clan, KEQ, doesn't have a lot of skill comparative to their numbers, they simply commit to a "zerg" rush mentality and keep coming till they break you-mind you they have some great players, it's just not proportionate to their 200+ man roster). Now, how would you, as a casual gamer, feel about getting steamrolled in under 5 minutes on a 20 minute match (unlike CoD, MAG is an objective based game-those of us that are tired of it's problems are looking forward to all kinds of new problems over here on Brink-I'm bringing as many of my clanmates as can afford it) time after time after time?
My own clan does this (steamroll) all the time with 15 to 20 players, and we'll run into the same guys 3, sometimes 5 matched in a row. Do you think they feel it's fair?
I know I didn't. that's why I started a clan in the first place.
Now, Brink is much smaller in numbers, so the math doesn't apply, but the theory still does (if anything it makes it worse...one or two guys can't beat 32, but one or two guys can totally wipe the floor against 8...if there's 8 of such clan members in one room...pffft game over man). If there is no place for clan wars and at least a forum to support it (I'm against leaderboards in general since every leaderboard I've ever seen only leads to cheating, glitching, and hacking-but there needs to be someplace to let epeens be measured....and nothing settles a dispute like queuing up), the the clans will rule the open rooms. Thus, you sad sack "casual gamers", that aren't going to put a 1000 hours into a game will get your lilly white backsides handed to you more often than not by the competitive clan members screaming for clan support.
Point is, competitive guys that get wrapped up into and hooked on tactical game play don't casually play the game. Brink should do everything in it's power to keep those competitive players away from the general population. You don't mix serial killers with wallet snatchers in prison for a reason. They best way to do this is to support clan wars.
Competitive players end up in clans. That's natural order on a video game. Good players get sick of playing with bad players or players that don't take the game seriously. So they gravitate to others like them, and then they form a clan. Next thing you know they have a website someone paid money for, a recruiting officer, a clan leader, an ambassador/emissary officer, and vested interest in growing their numbers. And faceraping the opposition so they can fully and correctly "represent" their tags.
Just some food for thought. I know the game is likely already set how ever it is going to be, but I just wanted to pipe in as a Clan Leader of a former 100 man roster and a current 40 man roster in a game with no clan support and tell all of you how things work in the real world, not one you pulled out of a hat.