Open Cities Classic and Clocks of Cyrodiil Help

Post » Tue Feb 15, 2011 1:58 am

I was told to post my question here by Tomlong from the Nexus forums.

Now, with OCC, I have an issue with Clocks of Cyrodiil. Only one, the clock tower in Leyawiin seems to be placed where another object is clipping through. I do have the correct compatability patches installed, so I'm not sure what the problem is; hence, why I'm here.

If it helps, here's my load order:

Active Mod Files:00  Oblivion.esm01  Open Cities Resources.esm  [Version 3.3.2]02  Unofficial Oblivion Patch.esp  [Version 3.2.6]03  FlamesRandomLightUOP.esp04  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]05  Oblivion Citadel Door Fix.esp06  DLCShiveringIsles.esp07  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]08  Natural_Weather_HDR_by_Max_Tael.esp09  Natural_Habitat_by_Max_Tael.esp0A  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]0B  Better Bell Sounds.esp0C  AmbientTownSounds.esp0D  MIS Low Wind.esp0E  MIS New Sounds Optional Part.esp0F  WindowLightingSystem.esp10  AliveWaters.esp11  AliveWaters - Koi Addon.esp12  AliveWaters - Slaughterfish Addon.esp13  Book Jackets Oblivion.esp14  ClocksOfCyrodiil.esp15  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp16  ImprovedSigns.esp17  Oblivion Cats v0.2b.esp++  VA_BetterGold.esp18  DLCHorseArmor.esp19  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1A  DLCOrrery.esp1B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1C  DLCVileLair.esp1D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1E  DLCMehrunesRazor.esp1F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]20  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp++  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp++  FineWeapons.esp++  RustyItems.esp++  RTFemaleReplacerV12.esp21  Imperial Horse Armor.esp22  DLCThievesDen.esp23  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]24  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]25  BHC_Expanded.esp  [Version 1.2]26  Region Revive - Lake Rumare.esp27  Elder Council Plugin 1.1.esp28  DLCBattlehornCastle.esp29  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]2A  DLCFrostcrag.esp2B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]2C  OCOD+FrostcragSpire Patch.esp2D  Knights.esp2E  Knights - Unofficial Patch.esp  [Version 1.0.9]2F  OCC-KOTN-Patch.esp  [Version 2.1]30  The Lost Spires.esp31  OCC-Lost Spires-Patch.esp  [Version 2.0]32  xuldarkforest.esp  [Version 1.0.4]33  LostSpires-DarkForest patch.esp34  xulStendarrValley.esp  [Version 1.2.2]35  xulTheHeath.esp36  XulEntiusGorge.esp37  xulFallenleafEverglade.esp  [Version 1.3.1]38  LostSpires-Everglade patch.esp  [Version 1.2]39  xulColovianHighlands_EV.esp  [Version 1.2.1]3A  xulChorrolHinterland.esp  [Version 1.2.2]3B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]3C  xulBravilBarrowfields.esp  [Version 1.3.2]3D  xulLushWoodlands.esp  [Version 1.3]3E  xulAncientYews.esp  [Version 1.4.2]3F  xulAncientRedwoods.esp  [Version 1.6]40  xulCloudtopMountains.esp  [Version 1.0.3]41  xulArriusCreek.esp  [Version 1.1.3]42  xulPatch_AY_AC.esp  [Version 1.1]43  xulRollingHills_EV.esp  [Version 1.3.2]44  xulPantherRiver.esp45  xulRiverEthe.esp  [Version 1.0.2]46  xulBrenaRiverRavine.esp  [Version 1.0.2]47  xulImperialIsle.esp  [Version 1.6.3]48  xulBlackwoodForest.esp49  xulCheydinhalFalls.esp  [Version 1.0.1]4A  xulAspenWood.esp  [Version 1.0.1]4B  xulSkingradOutskirts.esp4C  Open Cities New Sheoth.esp  [Version 1.1]4D  Open Cities Outer Districts.esp  [Version 3.3.2]4E  Open Cities Full.esp  [Version 3.3.3]4F  OCC-ULCH-Patch.esp  [Version 2.2]50  OC+Cheydinhal Falls Patch.esp  [Version 1.0.1]51  OC+ULSkingradOutskirts Patch.esp  [Version 1.0]52  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.3]53  AutoBookPlacer.esp54  ImprovedSoulgems.esp  [Version 1.11]55  Potable Pastiche.esp++  Enhanced Vegetation [100%].esp56  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Vile Lair.esp  [Version 2.1.0]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]++  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]57  300ft_crime_detection-7319.esp58  Enhanced Grabbing.esp  [Version 0.5]59  All+5AttributeModifiers.esp5A  Let There Be Darkness - Cyrodiil + SI.esp5B  Let There Be Darkness - Knights.esp5C  Let There Be Darkness - Mehrunes Razor.esp5D  Cat_eyes.esp++  Real Lava 1.3.esp5E  Bashed Patch, 0.esp5F  WhiteGoldTower_Telepad.esp  [Version 1.0]


And I'll attach a http://i806.photobucket.com/albums/yy341/Graboola/Oblivion2010-05-1023-37-05-91.jpg of the problem so you can see what I'm talking about.
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Stryke Force
 
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Post » Tue Feb 15, 2011 1:01 pm

14 ClocksOfCyrodiil.esp
15 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp


Drop #14. #15 is a complete ESP replacement for it which is meant to resolve the very type of issue you're reporting.
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James Wilson
 
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Post » Tue Feb 15, 2011 11:17 am

Drop #14. #15 is a complete ESP replacement for it which is meant to resolve the very type of issue you're reporting.


Oh, wow that was simple. I thought it was meant to go alongside COC, not replace it entirely.

Thanks for the quick reply. Much appreciated.

EDIT: Though that did fix some other issues that I weren't aware were issues (i.e. the 2nd clock tower in Chorrol), the clock tower in Leyawiin is still having the same issue with that object clipping through.

EDIT 2: Just do I know, are any of the other compatability patches I have supposed to be ESP replacements too?
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Heather Stewart
 
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Post » Tue Feb 15, 2011 12:30 am

Oh, wow that was simple. I thought it was meant to go alongside COC, not replace it entirely.

Thanks for the quick reply. Much appreciated.

EDIT: Though that did fix some other issues that I weren't aware were issues (i.e. the 2nd clock tower in Chorrol), the clock tower in Leyawiin is still having the same issue with that object clipping through.

EDIT 2: Just do I know, are any of the other compatability patches I have supposed to be ESP replacements too?


Well, I changed my load order so that the Lost Spires compatability patch loaded after OCC and Lost Spires, and I did the same with the Clocks of Cyrodiil patch, loading it after OCC. But now the clock tower is gone.

Can you tell me if I have things loaded incorrectly in my load order?
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u gone see
 
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Post » Tue Feb 15, 2011 9:07 am

Did you read the readme files to see what they say on it?

Tried using BOSS?

Both of those should give you the right answer and will save you the frustration you now seem to be causing yourself.
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Javier Borjas
 
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Post » Tue Feb 15, 2011 7:36 am

Did you read the readme files to see what they say on it?

Tried using BOSS?

Both of those should give you the right answer and will save you the frustration you now seem to be causing yourself.


Ah, forget it. Thanks for the help, but I'm just going to not use it. Though, I want to, I'm tired of trying to figure it out.

And I wanted to say thank you for your work on this and All Natural. Both are awesome mods, but more than likely due to my incompetence, I haven't been able to get them both working. But I have seen others who don't have problems, and that's great.

Good luck with future projects :)
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Lewis Morel
 
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Post » Tue Feb 15, 2011 8:01 am

BOSS has the right load order, and unless the wrong version of the patch is up on Nexus/PES, the readme also lists the Lost Spires patch as being right after The Lost Spires.esp. So that needs to be moved back to the correct position.

In front of the Leyawiin Mages Guild? I'll have to look at the patch again because that's not the correct location for it to be with OCC loaded in the configuration you're using.

I think I've probably noticed the AU clock not running before but never followed up on it.

No, you still need to keep the UOMP for Frostcrag. The OCC patch only changes the destination of the teleport pad for the AU.
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mishionary
 
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