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float Timerfloat fQuestDelayTimeBegin GameMode set fQuestDelayTime to .001 If Timer < 10 set Timer to ( Timer + GetSecondsPassed ) Else ;spawn enemies set Timer to 0 EndIfEnd
float fQuestDelayTimeBegin GameMode set fQuestDelayTime to 10 ;spawn enemiesEnd
float Timerfloat fQuestDelayTimeBegin GameMode set fQuestDelayTime to .001 If Timer < 10 set Timer to ( Timer + GetSecondsPassed ) Else ;spawn enemies set Timer to 0 EndIfEnd