Stolen Apples

Post » Fri Feb 18, 2011 5:13 am

It is really dumb how NPC-s in MW and OB recognize their stolen goods (like apples) when you are trying to sell them. What do they do? Carve their names in the apples and stuff??? Devs should change that.

Imagine a single apple being sold to several merchants... It would be carved all around! xD
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Thu Feb 17, 2011 8:51 pm

It's not dumb at all. People know the products they're selling so they recognize if you just walked around a corner, stole something, and are then trying to sell it back to them. It would also make it too easy to exploit things as a gameplay mechanic.

It adds to immersion for me, it does not detract from it.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Thu Feb 17, 2011 5:46 pm

I think Dumbo should be included in the game. And he should spit fire out of his nose.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Fri Feb 18, 2011 5:54 am

Ok, but if you sneak into a shop and steal an apple. Then, you wait a month, a year... shopkeeper still recognizes "his" stolen apple. Thats really Dumbo the Elephant! He should recognize a piece of armor but an apple or anything like it is just Dumbo the Elephant!
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Fri Feb 18, 2011 1:28 am

Setting recognizing one's own good aside,let's get rid of a merchant not buying a plate from a house I found in the wilderness,having killed the owner prior to the theft...Just WTF...

Than let's discuss this again -and I'll agree-

Are thieves people who gain from stealing or people who use daggers and light armor?
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Thu Feb 17, 2011 2:22 pm

Ok, but if you sneak into a shop and steal an apple. Then, you wait a month, a year... shopkeeper still recognizes "his" stolen apple. Thats really Dumbo the Elephant! He should recognize a piece of armor but an apple or anything like it is just Dumbo the Elephant!

Well...I guess...sure. But by that time the apple should be rotten and then who wants to buy it anyway?

Some vendors take in only the highest quality products. Maybe they were very selective about their apples specifically and know what they're like and would recognize them. Maybe the shipment just came in the day before you arrived in the store and so the shopkeeper handled those apples specifically. It's not the most ridiculous idea. I'm more upset that vendors in Oblivion can recognize stolen items from the stores of others when there's no way to tell if I paid for it or not.
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Thu Feb 17, 2011 2:49 pm

I'm sure they've worked it out by now. I think it would all depend on the npc individual and the exact goods their selling. A stolen apple being sold back wouldn't be recognized, but it might raise suspicion(A new game mechanic perhaps?)

On the other hand selling a stolen sword forged by hand right back to the smith who made it would be pretty easy to tell.

Either the smith could tell right off the bat or maybe after you sell it to him/her and as you stroll along they start anolyzing the craftsmenship of the sword, realize they made it, and run after you/call the guards.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Thu Feb 17, 2011 8:03 pm

You are right about the decay. They should add fridges, but then again its skyrim and its cold...

And, about other shops... next time present a bill! xDD

I agree, it is a serious issue.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Thu Feb 17, 2011 2:58 pm

I'm sure they've worked it out by now. I think it would all depend on the npc individual and the exact goods their selling. A stolen apple being sold back wouldn't be recognized, but it might raise suspicion(A new game mechanic perhaps?)

On the other hand selling a stolen sword forged by hand right back to the smith who made it would be pretty easy to tell.

Either the smith could tell right off the bat or maybe after you sell it to him/her and as you stroll along they start anolyzing the craftsmenship of the sword, realize they made it, and run after you/call the guards.

That's an interesting idea. I think after a certain price range, like 50 or 100 gold, they should recognize their own product, since it's of much greater value and they're more likely to care about it, whereas an apple is like 5 gold at most and easy to come by.
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri Feb 18, 2011 2:08 am

On the other hand selling a stolen sword forged by hand right back to the smith who made it would be pretty easy to tell.

Either the smith could tell right off the bat or maybe after you sell it to him/her and as you stroll along they start anolyzing the craftsmenship of the sword, realize they made it, and run after you/call the guards.


Well, most smiths in reality and in fantasy literature wouldn't let an item leave their shop without putting their maker's mark on it, much the same way artists sign their paintings. So I don't think identifying any smithed item (yes, down to and including knives/forks/spoons) would be particularly difficult. :shrug:
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Thu Feb 17, 2011 9:46 pm

I'm more upset that vendors in Oblivion can recognize stolen items from the stores of others when there's no way to tell if I paid for it or not.

That's what I was thinking, and what I think is dumb. Morrowind wasn't like that. You would get caught if you tried to sell a vendor their own stolen item.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Fri Feb 18, 2011 4:26 am

It is really dumb how NPC-s in MW and OB recognize their stolen goods (like apples) when you are trying to sell them. What do they do? Carve their names in the apples and stuff??? Devs should change that.

Imagine a single apple being sold to several merchants... It would be carved all around! xD


I don't think its dumb. I think its the most [censored] thing ever. "Hey! Out of millions of iron swords that look exactly the same, that one looks kind of like mine! Thief!"
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Thu Feb 17, 2011 2:21 pm

I think some things, such as armor and weapons and all the really expensive stuff, should be marked by merchants.
However, tiny things (like apples and forks) shouldn't matter.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Thu Feb 17, 2011 10:47 pm

That's what I was thinking, and what I think is dumb. Morrowind wasn't like that. You would get caught if you tried to sell a vendor their own stolen item.


Morrowind got it -partially- right. However, one problem with Morrowind's system was that once you stole an item from a merchant, EVERY item of that same type was subsequently (and permanently) marked as owned by that NPC, so say you steal that grand soul gem from that wood elf enchanter in the Balmora Mages Guild. If you stole that from her, brought it to another enchanter to use, then came back with another grand soul gem for HER to enchant your stuff with, she would attack you. It should not be like that in Skyrim. Merchants should be able to tell whether a single item is theirs or not, however on the other side of the coin, an apple should not be known as stolen to a merchant on the other side of the continent as the merchant you stole it from.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Thu Feb 17, 2011 10:00 pm

Are thieves people who gain from stealing or people who use daggers and light armor?


Thieves are people who use daggers and light armor and therefore are not as good at ransacking dungeons, so they ransack homes instead.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm


Return to V - Skyrim