There are enough people who pirated the games in order to get it for free who would have bought it to put in these counter-measures. If you tell someone about an easy and free way of getting a game that they were going to buy if you had not told them, then it is a lost sale. That doesn't mean all of the poeple who pirate games are lost sales, but there is certainly a large enough group.
I would really like to see the figures on this. So how much does it cost to use DRM? Since it's a 3rd party service, I am assuming it's in the 100 000 of thousands of dollars. Lets say $100 000. If I am wrong please correct me.
So if these figures are correct, that means an extra 2000 people have to buy the game to cover the costs of DRM. I believe this is more, since some of that money goes to the stores who sell it, and some goes to the publisher. Is it really worth it? Again, is thier data to prove that DRM increases sales? I am sure it's the other way around. DRM encourages piracy.
I didn't know nothing about piracy until DRM was included in games and when something went wrong, I found out, I could have been playing the game for free instead of paying for it and not be able to play it. So again, 360 for me. I pay, I play. I could have went the pirate route, but I just choose to go to a different platform that is less frustrating in trying to play a game. I believe to support the developers, so they can make more games. At least I can still support them through the 360 now.
Does anyone have the figures, of how much money companies actually loose money to piracy, and how much money the company makes in extra sales due to DRM.
Again, we don't pay for games or for lisences anymore. We pay the right to patch up those games. Then again, here is a good question why people pirate games. You said " If you tell someone about an easy and free way of getting a game that they were going to buy if you had not told them, then it is a lost sale." How about if game companies actually made games that don't need to be patched anymore, people can say, Why should I PAY for a game, that will not be playable and is very buggy and I have to wait 3-6 months for a patch to fix the issues.
So it goes both ways. If companies can make games that don't need any fixing, and you get a full working product with no game breaking bugs, then MAKE it worth it to purchase. So many games are not worth paying for because of these bugs.
Yes there are people out there who will not buy anything and will always try to get things for free, but the Gaming industry brought this apon themselves with poor releases, buggy releases, and many games never being compledted. The release now, patch later mentalitly I believe, brought many people who use to pay for games into Piracy. The gaming industry has noone but themselves to blame.