Problem with MHO.

Post » Sat Feb 19, 2011 7:13 am

I just recently started using http://www.fallout3nexus.com/downloads/file.php?id=1434 and the http://www.fallout3nexus.com/downloads/file.php?id=12339 but I got one red exclamation mark in the house but it wasn't a big deal then I bought the pre-war theme from Moira and now my house look like http://i754.photobucket.com/albums/xx184/pwnageking247/ScreenShot57.jpg?t=1282895419, http://i754.photobucket.com/albums/xx184/pwnageking247/ScreenShot56.jpg?t=1282895450 and http://i754.photobucket.com/albums/xx184/pwnageking247/ScreenShot55.jpg?t=1282895472 but I don't think there are any missing meshes of textures but I guess there must be is there I way I can fix this?

Just in case it's something to do with the load order:

Spoiler
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

StreetLights.esm

DarNifiedUIF3.esp

norepairneededv2.esp

PlasmaRifleAwesomefied.esp
* This mod does not exist in the current template

Fellout-pipboylight.esp

CRAFT - Activation Perk.esp

Auto Aim Fix v1.1.esp

muzzle with no lightening.esp
* This mod does not exist in the current template

no blur on hit.esp
* This mod does not exist in the current template

1Animated Nightvision goggles.esp

EssentialFollowers+Caravans.esp
* This mod does not exist in the current template

JHB House Robots Can Repair.esp
* This mod does not exist in the current template

blanket.esp
* This mod does not exist in the current template

norepairbs.esp
* This mod does not exist in the current template

norepairneeded(Pitt).esp
* This mod does not exist in the current template

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Worn Weapons.esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FWE Optional Worn Weapons.esp

WMKAA12Shotgun.esp

PlasmaRifleAwesomefiedWMK.esp
* This mod does not exist in the current template

Disable Ash and Goo Piles.esp
* This mod does not exist in the current template

AnchorageGaussRifleVATSFix.esp
* This mod does not exist in the current template

I'll Touch What I Want.esp
* This mod does not exist in the current template

VatsLongerDistance.esp
* This mod does not exist in the current template

Point Lookout Cheaper Tickets.esp
* This mod does not exist in the current template

Dogmeat lookout allowed.esp
* This mod does not exist in the current template

ShishkebabWithoutGlove.esp
* This mod does not exist in the current template

RunFaster125percent.esp
* This mod does not exist in the current template

Tankless Flamer.esp
* This mod does not exist in the current template

Snibichnge.esp
* This mod does not exist in the current template

Comp_dont_steal_xp_hereticus.esp
* This mod does not exist in the current template

AinzBeautifuleEyes.esp
* This mod does not exist in the current template

Indestructible Weapons and Armor.esp
* This mod does not exist in the current template

NoWeapArmorDegrade.esp
* This mod does not exist in the current template

S.T.A.L.K.E.R. MOD.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FWE Master Release.esp

1PipboyPDA.esp

Fellout-Full.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

Megaton House and Theme Overhaul.esp
* The current load order of this mod does not match the current template

User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri Feb 18, 2011 9:55 pm

It looks like one of two typical errors:

1) You forgot to toggle invalidation in FOMM. Press the button Toggle Invalidation.
2) Somehow the textures weren't installed right. Try to reinstall the mod, and make sure the textures folder is copied correctly.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sat Feb 19, 2011 2:55 am

It seems to be I only get the red exclamation marks with the patch installed I tried reinstalling but that didn't work and it can't be archive invalidation.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sat Feb 19, 2011 9:11 am

You have to add the textures and meshes folders/files found in the data folder in the 2-8-7 update archive.

edit.
Just looked at your load order ... load MHO before FWE or all the .32 cal pistols will be replaced by a very lame
.32 pistola.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Fri Feb 18, 2011 7:21 pm

You have to add the textures and meshes folders/files found in the data folder in the 2-8-7 update archive.

edit.
Just looked at your load order ... load MHO before FWE or all the .32 cal pistols will be replaced by a very lame
.32 pistola.

Doesn't FOMM do that automatically?
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Fri Feb 18, 2011 10:26 pm

Doesn't FOMM do that automatically?


Not in this case. If you unzip the MHO 2-8-7 update file you will find that the author has this

Data
Megaton House and Theme Overhaul.esp

So FOMM will be putting a Data folder in a Data folder.
If you open the archive Data folder you will find a textures and meshes folders which you will have to manually copy over to your FO3 Data folder.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm


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